TerreSculptor

HeightMap Editor Software

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udk_notes [2013/01/30 17:17]
dgreen
udk_notes [2013/02/14 21:10] (current)
dgreen [Importing Heightmaps into Landscape]
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 =====UDK Notes===== =====UDK Notes=====
  
-This page contains a few general notes regarding using TerreSculptor with Epic's Unreal Engine 3 UDK.+This page contains general notes regarding using TerreSculptor with Epic's Unreal Engine 3 UDK. 
 + 
 +---- 
 + 
 +====Example Landscape Maps==== 
 + 
 +These wiki pages include downloads for example UDK maps with landscape heightmaps created in TerreSculptor. 
 + 
 +  * [[udk_example_plains|UDK Example Plains]] (2011-03-18) 
 + 
 +  * [[udk_example_rockworld|UDK Example RockWorld]] (2011-03-18) 
 + 
 +----
  
 ====Importing Heightmaps into Landscape==== ====Importing Heightmaps into Landscape====
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   * Be sure to export from TerreSculptor as RAW16 PC ''Unsigned'' 16-bit format, and import into the Landscape editor dialog also as PC ''Unsigned''.   * Be sure to export from TerreSculptor as RAW16 PC ''Unsigned'' 16-bit format, and import into the Landscape editor dialog also as PC ''Unsigned''.
  
-  * Do not use Signed format with UDK.  The Signed format option in Epic's UDK appears to be broken and will result in a spiked terrain mess.+  * Do not use Signed format with UDK.  The Signed format option in Epic's UDK appears to be broken and will result in a spiked terrain mess.  Note that this is being tested on the latest UDK release.
  
   * During the heightmap development stage, the heightmap files should be saved to a format such as Binary Terrain .bt instead of RAW.  RAW files do not contain any information within the file as to what its format and specifications are, so it is easy to incorrectly attempt to load a RAW file using the wrong properties and end up with a mess instead of a heightmap.   * During the heightmap development stage, the heightmap files should be saved to a format such as Binary Terrain .bt instead of RAW.  RAW files do not contain any information within the file as to what its format and specifications are, so it is easy to incorrectly attempt to load a RAW file using the wrong properties and end up with a mess instead of a heightmap.
 +
 +{{http://www.lilchips.com/wiki-downloads/TS-to-UDK-raw.png|TerreSculptor to UDK}}
 +
 +----
  
 ====UDN Links==== ====UDN Links====
  
-The following UDN pages which relate mostly to terrain were authored by David Green of LCS.+The following UDN pages which relate mainly to terrain were authored by David Green of LCS. \\ 
 +Note that some pages may contain changes and updates by Epic Games staff. 
 + 
 +[[http://udn.epicgames.com/Three/MaterialBasics.html|Material Basics]] \\ 
 +[[http://udn.epicgames.com/Three/MaterialMasks.html|Material Masks]]
  
 +[[http://udn.epicgames.com/Three/TerrainDesign.html|Terrain Design]] \\
 +[[http://udn.epicgames.com/Three/TerrainHeightmaps.html|Terrain Heightmaps]] \\
 +[[http://udn.epicgames.com/Three/TerrainAlphamaps.html|Terrain Alphamaps]] \\
 +[[http://udn.epicgames.com/Three/TerrainAdvancedTextures.html|Terrain Advanced Textures]] \\
 +[[http://udn.epicgames.com/Three/TerrainsFromDEMs.html|Terrains From DEMs]]
  
 +[[http://udn.epicgames.com/Three/TextureSupportAndSettings.html|Texture Support And Settings]]
  
 +----
  
 -eof- -eof-
  
udk_notes.1359584246.txt.gz · Last modified: 2013/01/30 17:17 by dgreen