TerreSculptor

HeightMap Editor Software

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future_features [2013/01/28 22:40]
dgreen created
future_features [2013/06/08 17:37] (current)
dgreen
Line 3: Line 3:
 This is a partial list of only a few of the more than 1000 major features planned for future versions of TerreSculptor. The current development roadmap will take more than 5 years of software versions to implement every new feature. This is a partial list of only a few of the more than 1000 major features planned for future versions of TerreSculptor. The current development roadmap will take more than 5 years of software versions to implement every new feature.
  
-3D Editor object picking and editing. \\ +  * 3D Editor object picking and editing. \\ 
-3D Editor objects for terrain deformation including spline-based roads and rivers. \\ +  * 3D Editor objects for terrain deformation including spline-based roads and rivers. \\ 
-3D Editor tools for measuring distance, area, etc. \\ +  * 3D Editor tools for measuring distance, area, etc. \\ 
-Terrain painting (multiple brush shapes, raise, lower, flatten). \\ +  * Terrain painting (multiple brush shapes, raise, lower, flatten). \\ 
-Terrain Create from Layout mode. \\ +  * Terrain Create from Layout mode. \\ 
-TerreNetwork: Create complex floatmaps, heightmaps, and masks using a graphical network node editor. \\ +  * 16-bit Heightmap and 32-bit Floatmap terrains. 
-Batch Editor: A full-featured batch script editor. \\ +  * Heightmap-based and Mesh-based terrains. 
-Mask Editor: A full-featured 8-bit grayscale mask and weightmap editor. \\ +  * TerreNetwork: Create complex floatmaps, heightmaps, and masks using a graphical network node editor. \\ 
-Mesh Converter: A full-featured importer for opening and converting complex meshes into heightmaps. \\ +  * Batch Editor: A full-featured batch script editor. \\ 
-File Inspector: For reading supported file type properties to verify or determine format. \\ +  * Mask Editor: A full-featured 8-bit grayscale mask and weightmap editor. \\ 
-Stitch import and Split export large terrains into smaller tiles. \\ +  * Mesh Converter: A full-featured importer for opening and converting complex meshes into heightmaps. \\ 
-Command-line options for opening, converting, and editing files. \\ +  * File Inspector: For reading supported file type properties to verify or determine format. \\ 
-3DConnexion 3D mouse support and Graphics Tablet support. \\ +  * Stitch import and Split export large terrains into smaller tiles. \\ 
-More 3D Editor primitives and shapes. \\ +  * Command-line options for opening, converting, and editing files. \\ 
-Many more Modifiers including more Erosion devices. \\ +  * 3DConnexion 3D mouse support and Graphics Tablet support. \\ 
-Many more file import and export formats. \\ +  * More 3D Editor primitives and shapes. \\ 
-More multi-threading on slow operations. \\ +  * Many more Modifiers including more Erosion devices. \\ 
-Too many items to list them all here.+  * Many more file import and export formats. \\ 
 +  * More multi-threading on slow operations. \\ 
 +  * Too many items to list them all here.
  
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future_features.txt · Last modified: 2013/06/08 17:37 by dgreen