LCS Audio Video Studio - David R. Green

 

Audio .
With experience in the audio and music industry since 1982, LCS·AVS has the talent and technology to provide the sound inspiration required by today's next-generation media content developers and publishers.
- Audio editing, scrubbing, effects, mixing.
- Original soundtrack compositions in a wide variety of genres.
- Sound effects and foley development.
- Voice-pack content creation and editing.
- Sampler library creation in a number of formats.
- Audio burning to CD/DVD in a number of formats.
- Support for virtually every industry audio file format.
- SMPTE synchronization between audio and video
- 94-channel Digital Console with full Automation and Recall.
- 26 MIDI Ports for 416 Channels of Note and Control information.
- Hardware Samplers, Synthesizers and Controllers by Roland.
- Hardware Effects by Lexicon, Roland and others.
- Software Samplers, Synthesizers and Effects.
- Dedicated Digital Audio Workstation with Sonar and Audition.
- Dedicated GigaStudio Orchestra Sampler Workstation.
- Over 40GB in professional sample libraries.
- Entire studio powered by APC UPS's.
Audio

 

Video .
LCS·AVS can provide a wide range of video and animation content.  From 2D to 2½D to 3D animations, to full 3D meshes and scenes, to standard video capture and editing.
- 2D to 2½D to 3D images and animations.
- Forensic, Flybys and Video Game content.
- Graphics, textures and artwork.
- 3D meshes and content creation.
- Web site design.
- Two non-linear Video Editors equipped with DPS/Leitch hardware.
- Video capture and hardware accelerated effects.
- 12" Optical Disc Recorder.
- 3D Studio, Adobe and Corel software, plus many others.
- Additional video buffers by Truevision and ATI.
Video

 

Game .
LCS·AVS can provide content and assets for video games on PC and console systems.
- Video game content and assets.
- Seamless textures, 3D meshes.
- Sound effects and sound tracks.
- Freelance level design.
- Experience with Unreal Engines 1, 2, 2.5 and 3.
- Experience with Tribes 2 and Torque Engines.
- Community content for Unreal, Unreal II, XMP, Unreal Tournament.
- Community content for Unreal Tournament 2003/2004.
- Community content for Tribes:Vengeance.
- Freelance work with various game studios.
- Numerous free community maps.
Game

 

Software .
More than 25 years programming experience with multiple languages on multiple processors and platforms, including embedded microcontrollers.
- Assembler on numerous processor families and platforms.
- Microsoft Visual Studio 1 through .NET 2005.
- C/C#/C++.
- BASIC through Visual Basic Professional.
- DirectX and OpenGL.
- CorelScript, UnrealScript, LISP, Pascal, POCO.
- Database, Internet (ASP, HTML, Java).
- Embedded OS and Operation.
- Data Acquisition and vertical market software.
- Database and Accounting software.
- Website and Intranet development.
- Utilities and Tools software.
Software

 

Copyright ©2006 David R. Green