| HMES TerreSculptor |
| HMES |
The power to create what you can imagine LCS is an Epic Integrated Partner and is currently developing a suite of tools for Epic's Unreal Engine 3. The new TerreSculptor Heightmap Editor Software (HMES) includes both a standalone Windows application plus similar functionality in a library for use directly in the Unreal Editor. TerreSculptor HMES supports heightmap creation and editing, plus importing and exporting of a large number of image, heightmap, digital elevation model, and mesh formats. TerreSculptor HMES standalone is expected to be ready in early 2010, with the Unreal Editor version available later that year. The HMES library software will be available for per-title licensing to current Unreal Engine 3 licensees only. This page will be updated soon with full software information. For more information contact us at LCS. - Windows XP, 2008, Vista and 7 with full 32-bit and 64-bit support. - Multi-threaded for performance with multi-core processors. - Large reference guide full of information and tutorials. - Supports large terrains up to 1GB on 32-bit and 2GB on 64-bit systems. - Open and save over 40 image, heightmap, digital elevation model, and mesh file formats: bil bmp csv dem hgt obj pam pgm raw stl t3d tab ter tga tif txt, and more formats coming. - User Interface designed specifically for working with 16-bit heightmaps for game development. - MapSpace and WorldSpace modes for paint-software style and 3D-modeling style editing. - Build complete terrain heightmap and weightmap setups using an intuitive layer system. - Edit heightmaps and weightmaps with tools optimized for working with game terrains: Flip, rotate, altitude, equalize, filter, interpolate, invert, luminance, resample, size, smooth, void fill. Multiple algorithms for many of the tools such as resampling filter modes. - Create new terrains using a wide variety of features and functions: Noise, DEM library, Geomorphology, Masks, and more. ![]() Note: the screenshots of the final product may vary from what is shown here. |
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