Unreal II and XMP
David's Maps:
XMP-DG_Alaska
Level Design:
Meshes
Textures
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The Team
David R. Green
- mapper, mesher, audio/music,
- scripter, texturizer
Jason 'FRaK' Dudley - tester
See the map Readme for other testers
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Contact
You can email us at
dgunreal@lilchips.com
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Unreal Tournament 3 Skies
This page contains a large number of custom assets for use with Unreal Tournament 3 skies.
It includes a wide variety of spherical sky textures, moon and planetary textures, various
staticmeshes for use in rendering these texture objects, LensFlare textures, and others.
Copyright Notice, License for Use, and Legal Information
The files linked from this page are designed for use with Unreal Tournament 3 and are free
for non-commercial use in Unreal Universe maps only. Unreal Universe refers to these
games: Unreal, Unreal 2, Unreal Championship, Unreal Championship 2, Unreal Tournament,
Unreal Tournament 2003, Unreal Tournament 2004, and Unreal Tournament 3.
You must include and reproduce the copyright and credits text as specified for each skies
pack in your map's readme file or other documentation. Even if you modify any of the
files contained here for your own use, you must still include the copyright and credits
text.
These files, either in their original format or in some modified derivative work, cannot
be sold, cannot be bundled onto any discs or similar media for distribution, cannot be
placed onto any other web site for download, and cannot be used in any other game other
than those listed above.
Using the Sky assets provided on this page
Import the textures into Unreal Editor. Normally they are imported into the map
package.
Some of the textures require a custom StaticMesh also available here, others can be used
with existing UT3 sky StaticMeshes where noted.
Some of the spherical sky textures here require a full sky sphere while others require a
hemisphere sky dome. See the information included with each file download.
To obtain a similar visual resolution quality as a UT2004 1024x1024 Skybox cube, a 4096
sky spherical texture must be used in UT3. The issue with this is the large texture
file size and the fact that older video adapters do not support rendering textures of this
size. UT3 will drop to the supported Mip on lower spec hardware such as 2048 or
1024.
The additional sky objects including clouds, moons, planets, nebulae, and others can be
inserted into the map as desired to simulate those additional sky visual elements.
Unreal Editor Import Settings
When importing the sky textures, specify your map file as the Package, a logical Group
name such as Skybox or TexSky, and use the following options settings to have a proper
Material created for the texture. Once the texture is loaded the Material will still
show the default checkerboard, edit the Material with the Material Editor and simply move
the TextureSampler to refresh the shader, then click on the green Check to update the
Material.

| AS Textures |
| Credit: Sky textures sourced from AccuStudio
and converted to UT3 format by DGUnreal. |
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Dawn 01
DGTXASDawn01.zip
3.01MB 0801.04
Two Textures: 4096x1024 and 2048x512
Windows Bitmap format
Hemi-spherical mapping
Compatible with UT3 StaticMesh UN_Sky package:
UN_Sky.SM.Mesh.S_UN_Sky_SM_Dome01
UN_Sky.SM.Mesh.S_UN_Sky_SM_Dome02 |
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Dawn 02
DGTXASDawn02.zip
723kb 0801.04
One Texture: 2048x512
Windows Bitmap format
Hemi-spherical mapping
Compatible with UT3 StaticMesh UN_Sky package:
UN_Sky.SM.Mesh.S_UN_Sky_SM_Dome01
UN_Sky.SM.Mesh.S_UN_Sky_SM_Dome02 |
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DawnFire 01
DGTXASDawnFire01.zip
1.89MB 0801.04
Two Textures: 4096x1024 and 2048x512
Windows Bitmap format
Hemi-spherical mapping
Compatible with UT3 StaticMesh UN_Sky package:
UN_Sky.SM.Mesh.S_UN_Sky_SM_Dome01
UN_Sky.SM.Mesh.S_UN_Sky_SM_Dome02 |
more textures coming...
| DG Textures |
| Credit: Sky textures by DGUnreal. |
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Fog Ring Masks
DGTXDGFogRing.zip
66.2kb 0801.04
Three Gradient Textures: 512x512
Windows Bitmap format
Requires StaticMesh SM_DG_FogRing
Includes example UT3 Material screenshot. |
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Acheron B
DGTXDGAcheronB.zip
4.27MB 0801.04
Two Textures: 4096x2048 and 2048x1024
Windows Bitmap format
Spherical mapping
Requires StaticMesh SM_DG_SkySphere |
more textures coming...
| Epic Textures |
| Credit: Sky textures sourced from Epic and
converted to UT3 format by DGUnreal. |
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Aborea
DGTXEpicAborea.zip
10.3MB 0801.03
Two Textures: 4096x2048 and 2048x1024
Windows Bitmap format
Spherical mapping
Requires StaticMesh SM_DG_SkySphere |
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Acheron
DGTXEpicAcheron.zip
3.52MB 0801.04
Two Textures: 4096x2048 and 2048x1024
Windows Bitmap format
Spherical mapping
Requires StaticMesh SM_DG_SkySphere |
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ElecFields
DGTXEpicElecFields.zip
5.42MB 0801.04
Two Textures: 4096x2048 and 2048x1024
Windows Bitmap format
Spherical mapping
Requires StaticMesh SM_DG_SkySphere |
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IceFlow
DGTXEpicIceFlow.zip
9.38MB 0801.04
Two Textures: 4096x2048 and 2048x1024
Windows Bitmap format
Spherical mapping
Requires StaticMesh SM_DG_SkySphere |
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IceFlow B
DGTXEpicIceFlowB.zip
10.4MB 0801.04
Two Textures: 4096x2048 and 2048x1024
Windows Bitmap format
Spherical mapping
Requires StaticMesh SM_DG_SkySphere |
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Sulferon
DGTXEpicSulferon.zip
1.49MB 0801.03
One Texture: 2048x1024
Windows Bitmap format
Spherical mapping
Requires StaticMesh SM_DG_SkySphere |
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Tor
DGTXEpicTor.zip
15.6MB 0801.04
Two Textures: 4096x2048 and 2048x1024
Windows Bitmap format
Spherical mapping
Requires StaticMesh SM_DG_SkySphere |
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Sky01 (Volcano)
DGTXEpicVSky01.zip
1.49MB 0801.10
One Texture: 2048x512
Windows Bitmap format
Hemi-spherical mapping
Compatible with UT3 StaticMesh UN_Sky package:
UN_Sky.SM.Mesh.S_UN_Sky_SM_Dome01
UN_Sky.SM.Mesh.S_UN_Sky_SM_Dome02 |
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SkyDome
DGTXEpicSkyDome.zip
721kb 0801.03
One Texture: 1024x1024
TARGA .tga format
Planar mapping
Compatible with UT3 StaticMesh UN_Sky package:
UN_Sky.SM.Mesh.S_UN_Sky_SM_SkyDome05 |
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Clouds
DGTXEpicClouds.zip
6.03MB 0801.11
Ten Textures: 512x512, 1024x1024, 2048x512
TARGA .tga format
Includes sheet, ring, and mask textures.
For use in Materials or mapped to Cloud Sheets. |
more textures coming...
| HS Textures |
| Credit: Sky textures created by Hipshot and
converted to UT3 format by DGUnreal. |
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Grimm Night
DGTXHSGrimmNight.zip
2.23MB 0801.02
Two Textures: 4096x2048 and 2048x1024
Windows Bitmap format
Spherical mapping
Requires StaticMesh SM_DG_SkySphere |
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Interstellar
DGTXHSInterstellar.zip
9.0MB 0801.03
Two Textures: 4096x2048 and 2048x1024
Windows Bitmap format
Spherical mapping
Requires StaticMesh SM_DG_SkySphere |
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Miramar
DGTXHSMiramar.zip
5.97MB 0801.02
Two Textures: 4096x2048 and 2048x1024
Windows Bitmap format
Spherical mapping
Requires StaticMesh SM_DG_SkySphere |
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StormyDays
DGTXHSStormyDays.zip
7.73MB 0801.02
Two Textures: 4096x2048 and 2048x1024
Windows Bitmap format
Spherical mapping
Requires StaticMesh SM_DG_SkySphere |
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ViolentDays
DGTXHSViolentDays.zip
8.01MB 0801.02
Two Textures: 4096x2048 and 2048x1024
Windows Bitmap format
Spherical mapping
Requires StaticMesh SM_DG_SkySphere |
| DG StaticMeshes |
| Credit: Sky StaticMeshes created by DGUnreal. |
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SkyMeshes
DGSMDGSkyMeshes.zip
587kb 0801.04
Thirteen meshes, 3DSMax9 .ase format
- 10 SkySpheres with spherical mapping
- 1 Fog Ring
- 1 Ground Plane
- 1 Water Plane |
A tutorial on how to use these meshes is coming soon...
more meshes coming...
2821 total downloads of all files.
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