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See our Readme page for information regarding installing and playing our maps, and use of our custom content.





Red Orchestra

David's Maps:

Petros coming soon

Level Design:

Information & Tutorials


Tribes:Vengeance

David's Maps:

MP-Assassinate-DGSP
MP-Mercy-DGSP
MP-Truth-DGSP


Unreal II and XMP

David's Maps:

XMP-DG_Alaska

Level Design:

Meshes
Textures


Unreal Tournament

David's Maps:

DM-DG_Dyscus
DM-DG_Illusion
DM-DG_Io
DM-DG_Octagon
DM-DG_SkyScraper
DM-DG_Vapour

Jason's Maps:

DM-DG_Haunted
DM-DG_Ruins

Level Design:

Custom Scripts
Custom Sounds
Custom Textures



The Team

David R. Green
- mapper, mesher, audio/music,
- scripter, texturizer

Jason 'FRaK' Dudley - tester
See the map Readme for other testers


Contact

You can email us at
dgunreal@lilchips.com

 

DM-DG-ThePOD*

by David R. Green
Unreal Tournament 2004 map #14


A place, a creature, and a time... part biological and part technological... that is what the POD has been described as in the legends of millennias before.  It is the last stop for those poor souls whom the POD grasps onto.  Their souls must fight for the tiny vapour of life-force that remains there.  For all of eternity.

* Platform of Death


DM-DG-ThePOD


Description Inside the POD you must battle for your life.
The POD is a part biological and part technological creature, location and time, like an eternal entity and soul-gatherer, where lost souls are trapped and the POD feeds off of them as they die.  As each person dies, their life-force is ripped from them and floats around the inside of the POD where it is slowly consumed.  The players must battle each other to catch what little free life-force floats around in hopes that they get to live just a little bit longer.  The floating green spheres (custom scripted actors) that run away from players who approach them, are life-force orbs (they don't supply health in-game when touched though).
Design This map had the design goal to be created in three days from mostly CSG Brushes and a limited texture set and still feature great visuals and gameplay (but it took five days with all of the beta testing and web page work etc.).  The layout was a mashup of new ideas plus elements from my UT99 maps DM-Illusion DM-Vapour and DM-Dyscus, along with bits from other great UT and Q3A platform maps like Gael LongestYard and KleskonianCurves.
Features - fast deathmatch action
- interesting visuals and concept
- animated skybox
- custom staticmeshes and textures
- custom scripted actors for audio, teleporter, etc.
- custom NPC floating orb creatures that run away from players
Game Type Deathmatch
Players 6 to 12 (30 PlayerStarts available)
Map Specifications
Style small floating platform
Dimensions about 4096 UUs of play area
Music yes
Weather no
Custom meshes yes
Custom music no
Custom scripts yes
Custom sounds yes
Custom textures yes
Notes - This map should play well on almost every game system.
- All Unreal II content in this map was converted by me.
- Server admins may remove the screenshots from the zip for a smaller server-push map file.

- The Jumppads on the outer Redeemer and UDamage Platforms are there for emergency takeoff when the Teleporter is blocked by an enemy, so its extra long kick will give players and bots some damage.  Use the Teleporter instead whenever possible.

Map Specifics:

- Weapon loadout: Assault, Bio, Flack, Mini, Link, Shock, Rocket, Sniper.   Plus extra ammo packs.
- Health, Shield, SuperHealth and SuperShield are available on the map.
- The Double-Damage is on the map.
- Custom MultiAdrenaline and MegaAdrenaline are on the map.
- Redeemer is on the map.
Bugs - Bots sometimes try to take a shortcut on a couple of paths and loop a couple of times until they go the right way.
Requirements Unreal Tournament 2004 and the Epic ECE 1.1 free Bonus Pack
Download
DM-DG-ThePOD 9.75MB 2007-09-06 4:45 pm
. . .
Download Now lilchips.com 775 downloads
coming soon FilePlanet Mirror #1
coming soon FileFront Mirror #2
Download Now Mapraider Mirror #3
UT2004 Stats DM-DG-ThePOD Map ID is 43173




Map Screenshots:

DM-DG-ThePOD DM-DG-ThePOD
DM-DG-ThePOD DM-DG-ThePOD
DM-DG-ThePOD DM-DG-ThePOD
DM-DG-ThePOD DM-DG-ThePOD
DM-DG-ThePOD DM-DG-ThePOD
DM-DG-ThePOD DM-DG-ThePOD
DM-DG-ThePOD DM-DG-ThePOD




0709.12 · 1847 page accesses · Copyright ©2008 David R. Green · All Rights Reserved.