Unreal II and XMP
David's Maps:
XMP-DG_Alaska
Level Design:
Meshes
Textures
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The Team
David R. Green
- mapper, mesher, audio/music,
- scripter, texturizer
Jason 'FRaK' Dudley - tester
See the map Readme for other testers
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Contact
You can email us at
dgunreal@lilchips.com
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ONS-DG-SandStone
by David R. Green
Unreal Tournament 2004 map #7
Millenia after the space portals had been constructed, humankind explored countless
galaxies within a universe of billions of stars. Unknown at the time, the space
portal travel corrupted human DNA resulting in a super-human race with increased
aggression and shameless disregard for human life. The super-humans dedicated their
contentious lives to travelling through the web of space portals, destroying other worlds.
Deep within the Magellanic Cloud your battle to survive now begins. Welcome
to the planet SandStone.
| Description |
Control the Nodes and
attack the opposing team Core on this alien planet.
This is the day version of ONS-DG-SandStone-Night.
The main difference is the change in air vehicles loadout, the skybox and lighting. |
| Design |
A strong environmental
goal with realistic terrain and plenty of atmosphere. Winds, meteors, a wide range
of plants, and even alien animal roars in the distant mountains. |
| Features |
- plenty of custom
scripts, sounds, staticmeshes, and textures
- many custom designed and developed staticmeshes
- no CSG (BSP brushes) was used for greater map speed
- realistic high resolution terrain with multiple textures
- custom in-house developed software was used in making the terrain
- plenty of shader textures
- custom scripted audio effects
- emitter objects
- more than three months in development time |
| Game Type |
Onslaught |
| Players |
6 to 32 (recommend 16 to
32) |
| Map Specifications |
| Style |
large outdoor |
| Dimensions |
131,072 UUs subtraction
(2.5 sq kms, 1.6 sq miles)
81,920 UUs terrain (1.6 sq kms, 0.97 sq miles)
61,440 UUs of play area (1.2 sq kms, 0.73 sq mile) |
| Music |
yes |
| Weather |
yes |
| Custom meshes |
yes |
| Custom music |
yes |
| Custom scripts |
yes |
| Custom sounds |
yes |
| Custom textures |
yes |
|
| Notes |
- Skybox Textures by
Hipshot.
- Four software applications were used in the creation of this terrain including custom
in-house developed software.
- Low end PCs should turn off the Foliage option (terrain deco layers) and set their World
Detail level to Normal or Low, for a large increase in game framerate.
- For extra game fun, be sure to try the following mutators with this map: Lightweight
Vehicles, Stunt Vehicles, and Vehicle Pickups. And for a cool bot's-eye-view of the
realistic environment, start a Spectate game, choose your favorite bot, then press F4 to
see what they see.
Map Specifics:
- 2 Cores and 11 Nodes.
- 2 Weapon Lockers at each Core, 1 Weapon Locker at each Node.
- 2 Health and 2 Shield at each Core, Health and Shield at each Node.
- SuperHealths and SuperShields are on the map.
- Painter and Redeemer are on the map.
- 2 Turrets at each Core, 1 Turrent at each of the six outer primary Nodes.
- Vehicle Loadout: 17 Mantas, 17 Scorpions, 6 Hellbenders, 3 Goliaths, 2 Raptors.
- Bonus Loadout: 2 Cicadas, 3 Paladins, 2 SPMAs.
- Numerous JumpPads scattered around the map.
- Plus a few secret surprises. |
| Bugs |
None. |
| Requirements |
Unreal Tournament 2004 and
the Epic ECE 1.1 free Bonus Pack |
| Download |
| ONS-DG-SandStone |
28.2MB |
2006-07-06 3:06pm |
| . |
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Download Now |
lilchips.com |
1602 downloads |
coming soon |
FilePlanet |
Mirror #1 |
Download Now |
FileFront |
Mirror #2 |
Download Now |
Mapraider |
Mirror #3 |
|
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ONS-DG-SandStone Map ID is
31741
(-beta1 is 29844) |
Map Screenshots:
Map Link Setups:

Default |

CrissCross |

Crunch |

Fourway |

NoCenter |

Parallel |

Sideways |

Spurs |

SpursX2 |

Threeway |

Twoway |
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