Unreal II and XMP
David's Maps:
XMP-DG_Alaska
Level Design:
Meshes
Textures
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The Team
David R. Green
- mapper, mesher, audio/music,
- scripter, texturizer
Jason 'FRaK' Dudley - tester
See the map Readme for other testers
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Contact
You can email us at
dgunreal@lilchips.com
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DM-DG-PineRidge-TheHunt
by David R. Green
Unreal Tournament 2004 map #10
Lost within the silver hue of night, fleeing through the tall wilderness pines, the moon's
light shining like a beacon showing the way to inescapable death...
| Description |
Deathmatch in a realistic
night-time pine forest setting.
This is a DM night version of CTF-DG-PineRidge. |
| Design |
This map was designed to
look like a realistic paintball game area in the wilderness, or a hunting spot or military
training and excercise area. The difficult and very time-consuming task was placing
all of the trees to look natural, which took many days. |
| Features |
- plenty of custom
scripts, sounds, staticmeshes, and textures
- many custom designed and developed staticmeshes
- no CSG (BSP brushes) was used for greater map speed
- realistic high resolution terrain with multiple textures and deco layers
- custom in-house developed software was used in making the terrain
- plenty of shader textures
- custom scripted audio effects
- emitter objects
- moving clouds, rooftop raindrop spatter, and plenty of other detail
- a large number of custom audio sounds |
| Game Type |
DeathMatch (and TDM,
Invasion, etc.) |
| Players |
2 to 24 (recommend 4 to
16) (30 PlayerStarts total) |
| Map Specifications |
| Style |
medium outdoor |
| Dimensions |
65,536 UUs subtraction
(1.25 sq kms, 0.78 sq miles)
30,720 UUs terrain (585 sq meters, 1920 sq feet)
26,624 UUs of play area (508 sq meters, 1664 sq feet) |
| Music |
yes |
| Weather |
yes |
| Custom meshes |
yes |
| Custom music |
yes |
| Custom scripts |
yes |
| Custom sounds |
yes |
| Custom textures |
yes |
|
| Notes |
- Skybox Textures by
Hipshot, modified by DGUnreal.
- Four software applications were used in the creation of this terrain including custom
in-house developed software.
- Low end PCs should turn off the Foliage option (terrain deco layers) and set their World
Detail level to Normal or Low, for an increase in game framerate. Some of the
Emitters are High World Detail only.
- This map is using an extreme number of staticmesh trees to provide a realistic
environment. The minimum recommended system is a P4-2.5GHz, 1GB RAM, ATI X700.
If you do not have at least a 128MB Video Adapter, staticmesh batching may not be
enabled by the engine.
Try this map with 1on1 for a great sniper hunt. Or with the LowGrav mutator for fun
hidden-tiger forest leaping. |
| Bugs |
none |
| Requirements |
Unreal Tournament 2004 and
the Epic ECE 1.1 free Bonus Pack |
| Download |
| DM-DG-PineRidge-TheHunt |
24.1MB |
2006-08-28 4:21pm |
| . |
. |
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Download Now |
lilchips.com |
577 downloads |
coming soon |
FilePlanet |
Mirror #1 |
coming soon |
FileFront |
Mirror #2 |
coming soon |
Mapraider |
Mirror #3 |
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DM-DG-PineRidge-TheHunt
Map ID is xxx |
Map Screenshots:
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