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DM-DG_Dyscus
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DM-DG_Haunted
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Level Design:

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The Team

David R. Green
- mapper, mesher, audio/music,
- scripter, texturizer

Jason 'FRaK' Dudley - tester
See the map Readme for other testers


Contact

You can email us at
dgunreal@lilchips.com

 

DM-DG-PineRidge-TheHunt

by David R. Green
Unreal Tournament 2004 map #10


Lost within the silver hue of night, fleeing through the tall wilderness pines, the moon's light shining like a beacon showing the way to inescapable death...

DM-DG-PineRidge-TheHunt


Description Deathmatch in a realistic night-time pine forest setting.
This is a DM night version of CTF-DG-PineRidge.
Design This map was designed to look like a realistic paintball game area in the wilderness, or a hunting spot or military training and excercise area.  The difficult and very time-consuming task was placing all of the trees to look natural, which took many days.
Features - plenty of custom scripts, sounds, staticmeshes, and textures
- many custom designed and developed staticmeshes
- no CSG (BSP brushes) was used for greater map speed
- realistic high resolution terrain with multiple textures and deco layers
- custom in-house developed software was used in making the terrain
- plenty of shader textures
- custom scripted audio effects
- emitter objects
- moving clouds, rooftop raindrop spatter, and plenty of other detail
- a large number of custom audio sounds
Game Type DeathMatch (and TDM, Invasion, etc.)
Players 2 to 24 (recommend 4 to 16) (30 PlayerStarts total)
Map Specifications
Style medium outdoor
Dimensions 65,536 UUs subtraction (1.25 sq kms, 0.78 sq miles)
30,720 UUs terrain (585 sq meters, 1920 sq feet)
26,624 UUs of play area (508 sq meters, 1664 sq feet)
Music yes
Weather yes
Custom meshes yes
Custom music yes
Custom scripts yes
Custom sounds yes
Custom textures yes
Notes - Skybox Textures by Hipshot, modified by DGUnreal.
- Four software applications were used in the creation of this terrain including custom in-house developed software.
- Low end PCs should turn off the Foliage option (terrain deco layers) and set their World Detail level to Normal or Low, for an increase in game framerate.  Some of the Emitters are High World Detail only.
- This map is using an extreme number of staticmesh trees to provide a realistic environment.   The minimum recommended system is a P4-2.5GHz, 1GB RAM, ATI X700.   If you do not have at least a 128MB Video Adapter, staticmesh batching may not be enabled by the engine.

Try this map with 1on1 for a great sniper hunt.  Or with the LowGrav mutator for fun hidden-tiger forest leaping.
Bugs none
Requirements Unreal Tournament 2004 and the Epic ECE 1.1 free Bonus Pack
Download
DM-DG-PineRidge-TheHunt 24.1MB 2006-08-28 4:21pm
. . .
Download Now lilchips.com 577 downloads
coming soon FilePlanet Mirror #1
coming soon FileFront Mirror #2
coming soon Mapraider Mirror #3
UT2004 Stats DM-DG-PineRidge-TheHunt Map ID is xxx



Map Screenshots:

DM-DG-PineRidge-TheHunt DM-DG-PineRidge-TheHunt
DM-DG-PineRidge-TheHunt DM-DG-PineRidge-TheHunt
DM-DG-PineRidge-TheHunt DM-DG-PineRidge-TheHunt
DM-DG-PineRidge-TheHunt DM-DG-PineRidge-TheHunt



0609.28 · 1796 page accesses · Copyright ©2008 David R. Green · All Rights Reserved.