Unreal II and XMP
David's Maps:
XMP-DG_Alaska
Level Design:
Meshes
Textures
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The Team
David R. Green
- mapper, mesher, audio/music,
- scripter, texturizer
Jason 'FRaK' Dudley - tester
See the map Readme for other testers
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Contact
You can email us at
dgunreal@lilchips.com
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CTF-DG-PineRidge
by David R. Green
Unreal Tournament 2004 map #8
Deep within the emerald forest, far from civilization, where the pines rise like majestic
rulers over the flora and fauna. The clouds drift in, delivering with them their
sun-showers, drenching all things in their passing. In the midst of the tree-lined
ridges, the battle for the flag begins...
Featured
Map and #1 Download on FileFront in July and August 2006.
| Description |
Capture the flag in a
realistic pine forest setting. |
| Design |
This map was designed to
look like a realistic paintball game area in the wilderness, or a hunting spot or military
training and excercise area. The difficult and very time-consuming task was placing
all of the trees to look natural, which took many days. |
| Features |
- plenty of custom
scripts, sounds, staticmeshes, and textures
- many custom designed and developed staticmeshes
- no CSG (BSP brushes) was used for greater map speed
- realistic high resolution terrain with multiple textures and deco layers
- custom in-house developed software was used in making the terrain
- plenty of shader textures
- custom scripted audio effects
- emitter objects
- moving clouds, rooftop raindrop spatter, and plenty of other detail
- a large number of custom audio sounds |
| Game Type |
Capture the Flag |
| Players |
2 to 16 (recommend 4 to
12) (18 PlayerStarts total) |
| Map Specifications |
| Style |
medium outdoor |
| Dimensions |
65,536 UUs subtraction
(1.25 sq kms, 0.78 sq miles)
30,720 UUs terrain (585 sq meters, 1920 sq feet)
26,624 UUs of play area (508 sq meters, 1664 sq feet) |
| Music |
yes |
| Weather |
yes |
| Custom meshes |
yes |
| Custom music |
yes |
| Custom scripts |
yes |
| Custom sounds |
yes |
| Custom textures |
yes |
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| Notes |
- Skybox Textures by
Hipshot, modified by DGUnreal.
- Four software applications were used in the creation of this terrain including custom
in-house developed software.
- Low end PCs should turn off the Foliage option (terrain deco layers) and set their World
Detail level to Normal or Low, for an increase in game framerate. Some of the
Emitters are High World Detail only.
- This map is using an extreme number of staticmesh trees to provide a realistic
environment. The minimum recommended system is a P4-2.5GHz, 1GB RAM, ATI X700.
If you do not have at least a 128MB Video Adapter, staticmesh batching may not be
enabled by the engine.
Regarding Tree Collision:
This map is using per-poly tree collision to provide a more accurate environment.
The pros and cons of this are as follows:
- Per poly collision allows for more realistic trees that provide you with cover from
enemy fire, you can walk beneath or crouch under them, and you can actually jump up to the
very top of the tree. Certain tree limbs can also be shot through where there is
sufficient spacing between them. The downside to this is that you can get stuck
underneath of a branch if you are not careful -- just like real life if you have ever
tried walking through a pine tree.
- If a fixed collision cone were applied to the tree to prevent any and all possibilities
of getting stuck underneath, you would not be able to walk or crouch beneath it, nor would
you be able to shoot through between the branches. Very unrealistic.
- If no branch collision were used at all, you would have no cover from any enemy fire.
Real bullets will not pass right through a 4cm branch and all of its needles, it
will be stopped or deflected.
CTF-DG-PineRidge-SE:
The -SE version of this map has simplified Tree collision, which should help noobies who
can't walk around the trees from getting stuck sometimes.
The downside is that you can not jump onto tree branches or climb trees. |
| Bugs |
- The xWeatherEffect and
its tagged Volumes for the two forts is not functioning, even after complete re-creation
of the actors and a rebuild all. |
| Requirements |
Unreal Tournament 2004 and
the Epic ECE 1.1 free Bonus Pack |
| Download |
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CTF-DG-PineRidge Map ID is
31294
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Map Screenshots:
Map Overhead:
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