ONS-DG-Meadowland-32
by David R. Green
Unreal Tournament 2004 map #5
After the morning dew has quenched the meadow flora, sunlight evaporates the moisture that
remains from the barren rocks and mountain ridges, forming the misty haze that enshrouds
the hills. Butterflies flutter over the flowers, birds sing their morning hymns,
eagles soar among the clouds, while engines roar and weapons fire... in the meadowlands.
| Description |
Control the Nodes and
attack the opposing team Core in the peaceful Meadows. |
| Design |
This map was designed to
create a life-like atmosphere with a large realistic terrain and plenty of flora and
insects. A larger depth of flora would be nice, however, due to limitations of the
Unreal Engine and current computer video hardware, to keep the framerate respectable only
a medium amount of trees and deco were implemented. |
| Features |
- plenty of custom
scripts, sounds, staticmeshes, and textures
- many custom designed and developed staticmeshes
- no CSG (BSP brushes) was used for greater map speed
- realistic high resolution terrain with erosion and multiple textures
- custom in-house developed software was used in making the terrain
- plenty of shader textures
- custom scripted audio effects
- emitter objects |
| Game Type |
Onslaught |
| Players |
6 to 32 (recommend 16 to
32) |
| Map Specifications |
| Style |
huge outdoor |
| Dimensions |
131,072 UUs subtraction
(2.5 sq kms, 1.6 sq miles)
98,304 UUs terrain (1.9 sq kms, 1.2 sq miles)
90,112 UUs of play area (1.7 sq kms, 1.1 sq mile) |
| Music |
yes |
| Weather |
no |
| Custom meshes |
yes |
| Custom music |
no |
| Custom scripts |
yes |
| Custom sounds |
yes |
| Custom textures |
yes |
|
| Notes |
This version of Meadowland
has additional buildings, staticmesh items, and twice the number of trees and flora than
the ONS-TCMP-DG-Meadowland version.
Skybox Textures by Hipshot.
Four software applications were used in the creation of this terrain including custom
in-house developed software. Even greater detail will be used on the next map.
It would have been nice to increase the tree density over the entire map, but the goal was
to keep the map running at a respectable framerate with 16 to 24 players.
Low end PCs should turn off the Foliage option (terrain deco layers) and set their World
Detail level to Normal or Low, for a large increase in game framerate.
For extra game fun, be sure to try the following mutators with this map: Lightweight
Vehicles, Stunt Vehicles, and Vehicle Pickups. And for a cool bot's-eye-view of the
realistic environment, start a Spectate game, choose your favorite bot, then press F4 to
see what they see.
The enhanced ONS-DG-Meadowland-32 map includes the following features:
- best suited for 16 to 32 players
- two Cores and 9 Nodes
- 7 Link setups
- two weapon lockers at each Core, one at each Node, special weapon setup
- 43 vehicles (Scorpion, Manta, Hellbender, Raptor, Goliath, SPMA, Paladin)
- 57 rides (19 Scorpion, 11 Manta, 5 Hellbender [3], 2 Raptor, 2 Goliath [2], 2 SPMA [2],
2 Paladin)
- 2 turrets (one at each Core)
- optimized for large team online playing
- Titan Onslaught tested
ONS-DG-Meadowland32a, 2006-05-18
Fixes the skybox so that the Raptor cannot see the fog clipping, plus it increases the
grass decos by 25%.
ONS-DG-Meadowland32b, 2006-06-05
Fixes errors in the location name volumes. |
| Bugs |
None. |
| Requirements |
Unreal Tournament 2004 and
the Epic ECE 1.1 free Bonus Pack |
| Download |
| ONS-DG-Meadowland-32b |
22.5MB |
2006-06-05 9:20am |
| . |
. |
. |
Download Now |
lilchips.com |
1159 downloads |
Download Now (-32a) |
FilePlanet |
Mirror #1 |
Download Now (-32) |
FileFront |
Mirror #2 |
online soon |
Mapraider |
Mirror #3 |
|
 |
ONS-DG-Meadowland-32 Map
ID is 29252
(-32p is 28044,
no -32a or -32b) |
Map Screenshots:
Map Link Setups:
Note: total distance across the playable map is 81920 UUs,
5120 feet or 1 miles, 1560 meters or 1.5 kms.
To travel from Node 5 to Node 8 is 1:20 in a Scorpion.

Default |

Circular |

Hectic |

Loop |

ShortRun |

Spurs |

Threeway |
. |
|