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See our Readme page for information regarding installing and playing our maps, and use of our custom content.





Red Orchestra

David's Maps:

Petros coming soon

Level Design:

Information & Tutorials


Tribes:Vengeance

David's Maps:

MP-Assassinate-DGSP
MP-Mercy-DGSP
MP-Truth-DGSP


Unreal II and XMP

David's Maps:

XMP-DG_Alaska

Level Design:

Meshes
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Unreal Tournament

David's Maps:

DM-DG_Dyscus
DM-DG_Illusion
DM-DG_Io
DM-DG_Octagon
DM-DG_SkyScraper
DM-DG_Vapour

Jason's Maps:

DM-DG_Haunted
DM-DG_Ruins

Level Design:

Custom Scripts
Custom Sounds
Custom Textures



The Team

David R. Green
- mapper, mesher, audio/music,
- scripter, texturizer

Jason 'FRaK' Dudley - tester
See the map Readme for other testers


Contact

You can email us at
dgunreal@lilchips.com

 

ONS-DG-FalloutIsland

by David R. Green
Unreal Tournament 2004 map #3


Decades after the final nuclear war of mankind, when the wind of time has carried away the dust of destruction, the unfortunate few who remain are forever imprisoned in a battle of death... Welcome to the island...


ONS-DG-FalloutIsland


Description Battle the opposing team on a massive post-nuclear island.
The only things to survive this final war are the few battling humanoids, insects, styrofoam, and disco music by the BeeGees...
Design This map was originally designed for a custom game type, but was released as an ONS and VCTF also since it suited those styles of play.  The design goal was to create a large post-nuclear map with a darker and more ominous feel.  As with all of my maps, a lot of time was spent creating custom textures, staticmeshes, sounds, emitters, and detail.
Features - plenty of custom sounds, staticmeshes, and textures
- hand sculpted terrain based on DEM data
- plenty of shader textures
- custom scripted audio effects
- emitter objects and insects
- be sure to look for the few easter-eggs in this map (hint: bagel disco skeleton)
Game Type Onslaught
Players 6 to 16
Map Specifications
Style huge indoor/outdoor
Dimensions 262,144 UUs (3 sq miles)
with 65,536 UUs (4096 sq ft) of play area
Music yes
Weather yes
Custom meshes yes
Custom music no
Custom scripts yes
Custom sounds yes
Custom textures yes
Notes This is a highly detailed and large map with many emitters, textures and sound effects, so you will require a high-end computer.
Recommended minimum system: P4-2GHz, 1GB RAM, ATI Radeon 9600 Pro.
Included in the zip file is the Map and Readme files.  Copy the map to the UT2004 Maps folder.
For low end systems, set the UT2004 World Detail to Low to remove many of the emitters and increase your framerate.  To see all of the detail, you will have to set the UT2004 World Detail to High.
Bugs - Two missing ref textures in one of the retail UT2004 packages.  This has no effect on the map's playability.
- HighRadiation area surrounding the island also absorbs the Redeemers etc.
Requirements Unreal Tournament 2004 and the Epic ECE 1.1 free Bonus Pack
Download
ONS-DG-FalloutIsland.zip 17.7MB 2006-01-23 10:52am
. . .
Download Now lilchips.com 757 downloads
Download Now FilePlanet Mirror #1
Download Now FileFront Mirror #2
Download Now Mapraider Mirror #3
UT2004 Stats ONS-DG-FalloutIsland Map ID is 26957



Map Screenshots:

ONS-DG-FalloutIsland ONS-DG-FalloutIsland
ONS-DG-FalloutIsland ONS-DG-FalloutIsland
ONS-DG-FalloutIsland ONS-DG-FalloutIsland


Map Link Setups:
Note: total distance across the island is 94208 UUs, 5888 feet or 1.1 miles, 1794.5 meters or 1.8 kms.
To travel from one end to the other is 0:40 in a Manta, 1:30 in a Scorpion, 2:30 in a Goliath.


Default
Default
Circular
Circular
Linear
Linear





0607.10 · 3123 page accesses · Copyright ©2008 David R. Green · All Rights Reserved.