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David R. Green
- mapper, mesher, audio/music,
- scripter, texturizer

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See the map Readme for other testers


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You can email us at
dgunreal@lilchips.com

 

CTF-DG-Aether

by David R. Green
Unreal Tournament 2004 map #11


Long ago, when time began and the universe was first taking form, the kingdoms of the elements of Earth and Air had made a truce and existed together in peace for countless millenia.  But warring continued between the kingdoms of the elements of Fire and Water.  Fire did persist to scorch Water, and Water held on to its power to extinguish Fire.  Fire and Water believed that the winning kingdom would rise to be the fifth element: Aether.

CTF-DG-Aether


Description Capture the flag in a visually stunning fantasy universe environment.
Design A strong environmental goal with realistic terrain and plenty of atmosphere.
The main design goal for this map was to create a fantasy RPG style of visuals.
This map also features a lot of high-end custom content including many custom Scripted Actors, Vertex-Animated Meshes, xProcMeshes, Baked and Skinned StaticMeshes, AI Scripted Vertex-Animated Non-Player Creatures, and more.
Features - custom baked and skinned staticMeshes
- custom Vertex-Animated Meshes
- custom xProcMeshes
- custom AI scripted creatures
- custom scripted volume to prevent players from going outside of the play area
- plenty of custom scripts, sounds, staticmeshes, and textures
- many custom designed and developed staticmeshes
- realistic high resolution terrain with multiple textures
- custom in-house developed software was used in making the terrain
- custom in-house developed software was used in making the xProcMesh lake
- plenty of shader textures and texture effects
- custom scripted audio effects
- emitter objects
Game Type Capture the Flag
Players 4 to 16 (recommend 6 to 12) (34 PlayerStarts available)
Map Specifications
Style medium indoor/outdoor
Dimensions 49,152 UUs subtraction (0.9 sq kms, 0.6 sq miles)
32,768 UUs terrain (0.6 sq kms, 0.4 sq miles)
18,432 UUs of play area (0.35 sq kms, 0.2 sq mile)
Music yes
Weather yes
Custom meshes yes
Custom music yes
Custom scripts yes
Custom sounds yes
Custom textures yes
Notes - Due to the very high amount of detail a high-end computer is recommended.
- All Unreal Tournament ('99) and Unreal II content in this map was converted by me.
- The angel mesh is from CTF-FaceClassic, modified by me.
- The music is from Unreal II.
- Four software applications were used in the creation of this terrain including custom in-house developed software.
- Low end PCs should turn off the Foliage option (terrain deco layers) and set their World Detail level to Normal or Low, for an increase in game framerate.
- For extra game fun, be sure to try the following mutators with this map: LowGravity.
- Server admins may remove the screenshots and music file from the zip for a smaller server-push map file.

Map Specifics:

- 2 Flags (of course).
- Weapon loadout: Assault, Bio, Flack, Link, Mini, Grenade, Shock, Rocket, Sniper.   Plus two extra ammo packs located near each weapon.
- Health, Shield, SuperHealth and SuperShield are available on the map.
- The Double-Damage is on the map.
- Custom SuperAdrenaline and MegaAdrenaline are on the map.
- Redeemer is on the map.
- Plus as always a few easter eggs.
Bugs None.

The custom scripted fish and birds creatures do not have collision or check for colliding with world objects for performance reasons.  So at times you may see a fish pass through a stone etc.

Note that the main lake is an xProcMesh and not a FluidSurfaceInfo.
This was chosen for two reasons: the xProcMesh is almost one quarter the number of triangles resulting in an 8% improvement in framerate, plus it fixes the usual FluidSurfaceInfo stone deco z-draw errors.
The downside to the xProcMesh is that it does not support player or projectile waves.
Requirements Unreal Tournament 2004 and the Epic ECE 1.1 free Bonus Pack
Download
CTF-DG-Aether 24.1MB 2006-12-21 6:37pm
. . .
Download Now lilchips.com 1134 downloads
coming soon FilePlanet Mirror #1
Download Now FileFront Mirror #2
Download Now Mapraider Mirror #3
UT2004 Stats CTF-DG-Aether Map ID is 36605



Map Screenshots:

CTF-DG-Aether CTF-DG-Aether
CTF-DG-Aether CTF-DG-Aether
CTF-DG-Aether CTF-DG-Aether
CTF-DG-Aether CTF-DG-Aether
CTF-DG-Aether CTF-DG-Aether
CTF-DG-Aether CTF-DG-Aether
CTF-DG-Aether CTF-DG-Aether
CTF-DG-Aether CTF-DG-Aether
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CTF-DG-Aether CTF-DG-Aether
CTF-DG-Aether CTF-DG-Aether
CTF-DG-Aether CTF-DG-Aether


Map Overhead:
Flag-to-flag distance is about 38 seconds in a standard run using the jumppad (non-adrenaline).

CTF-DG-Aether Map Overhead




0703.02 · 3139 page accesses · Copyright ©2008 David R. Green · All Rights Reserved.