Unreal II and XMP
David's Maps:
XMP-DG_Alaska
Level Design:
Meshes
Textures
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The Team
David R. Green
- mapper, mesher, audio/music,
- scripter, texturizer
Jason 'FRaK' Dudley - tester
See the map Readme for other testers
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Contact
You can email us at
dgunreal@lilchips.com
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MP-Assassinate-DGSP
by David R. Green
Tribes:Vengeance Map No. 3
This map is an extremely heavy modification of the single-player map of the same name.
Credits of course to the SP map designer.
There are two easter-eggs in this map - try to find them!
| Description |
A stealthy assassin in the
darkness of night. |
| Design |
Design of this map was
based on creating an extremely vivid atmosphere, properly balanced team equipment and
vehicles, and preventing base-raping.
Be sure to protect the team base generator, without it, your bases are vulnerable. |
| Game Type |
MP CTF |
| Players |
maximum |
| Map Specifications |
| Style |
Large outdoor, 2 Tribes, 1 Territory |
| Dimensions |
102,000 UUs (1.2 square miles) |
| Music |
yes |
| Weather |
yes |
| Custom meshes |
no |
| Custom music |
no |
| Custom scripts |
no |
| Custom sounds |
no |
| Custom textures |
yes |
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| Notes |
This is an extremely large
and detailed map with a high poly-count and lots of detail so you will require a high-end
computer. Recommended minimum system: P4-2GHz 1GB RAM ATI Radeon 9600.
Included in the zip file is the Map, Texture and Havok files. Copy to their
appropriate folders.
This map was a major re-conversion which included creating entire base sets for the
opposing teams. The terrain and skybox and parts of the layout were maintained from
the SP version.
Some features such as the many new Projector Textures and FX require the game to be in
Ultra-High World Detail mode.
There are both full and lite versions of this map available for download. The lite
version does not include the terrain macro textures for smaller file size on game server
auto-downloads. The full version has a larger texture package and also looks better
visually. |
| Bugs |
- Lift type mover stutters
(problem with Havok integration?).
- Danger Projector Textures are unclamped.
- Phoenix Base and Territory Spawn Towers will not allow access for re-spawning (silly T:V
bug). |
| Download |
| MP-Assassinate-DGSP |
77.6MB |
v1 2005-03-11 |
| MP-Assassinate-lite-DGSP |
37.6MB |
v1 2005-03-30 |
| . |
. |
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| MP-Assassinate-DGSP-Maps.zip
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44.3MB |
457 downloads |
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| Load |
Map |
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