DGUnreal Readme
We have spent a lot of time developing our maps, so please ask us permission
before using any of the custom brushes, music, scripts, sounds, staticmeshes, textures, or
other custom objects such as emitter and particle settings from our maps in your own
works.
It is customary in the mapping community to give credit to the source of any custom
resources that you use, so including us in the map's readme credits for any of our
resources used is appreciated.
UNREAL TOURNAMENT MAP FILE NAMING CONVENTION
In the vast majority of cases, especially for Unreal Tournament 2003 and later, we have
tried to keep all custom resources located directly in each individual map's MyLevel
package, which is internal in the map file itself. This removes the need to
distribute additional package files along with each map, and results in a single file
distributable.
In the case where additional package files are distributed along with a map, DGUnreal has
adopted a common file naming system to make it easier to determine what package files
belong to which of our maps. This makes it easier when you are working with your UT
folders.
All DGUnreal map file names begin with the standard UT Map GameType:
AS = Assault, BR = Bombing Run, CTF =
Capture the Flag, DM = DeathMatch, DDOM = Double
Domination, DOM = Domination, ONS = Onslaught, VCTF
= Vehicle CTF.
This is followed by the text DG_ or DG- to differentiate
our maps from everyone else.
And finally, the map name itself.
For example: DM-DG_Dyscus.unr or DM-DG-Waterfall.ut2
Note: this naming system may be slightly different for maps created for other games such
as Tribes:Vengeance or Unreal 2:XMP, but similar naming systems are still implemented.
Any custom packages and readme files in the map distributable will have the same or
similar file name as the map itself, with the appropriate file extension for the file
type.
For example: DGDyscus.utx is the texture package for the map DM-DG_Dyscus.unr.
If multiple packages are included with the map, they have an additional three character
suffix appended to the package name:
| Package |
Unreal Tournament |
Unreal Tournament 2003/2004 |
| Maps |
xx-DG-<map_name>.unr |
xx-DG-<map_name>.ut2 |
| Music |
DG<map_name>Mus.umx |
DG<map_name>Mus.ogg |
| Scripts |
DG<map_name>Scr.u |
DG<map_name>Scr.u |
| Sounds |
DG<map_name>Snd.uax |
DG<map_name>Snd.uax |
| StaticMeshes |
na |
DG<map_name>Mesh.usx |
| Textures |
DG<map_name>Tex.utx |
DG<map_name>Tex.utx |
Any large packages distributed for our custom GameTypes use the same naming conventions
with the exception of our GameType as the prefix, eg: VDM-DG-FalloutIsland.ut2
UNREAL TOURNAMENT MAP INSTALLATION
You will require PKZip for Windows or WinZip to decompress any of the map files located on
this web site. Each distributable .zip file usually contains multiple files inside
of it, the minimum of which will be a map and a readme text file.
Each .zip compressed package contains a .unr (UT) or .ut2 (UT2k4) map file,
copy this to the game's \Maps folder.
If a distributable includes a custom .umx (UT) or .ogg (UT2k4) music file,
copy this to the game's \Music folder.
If a distributable includes a custom .uax sound file,
copy this to the game's \Sounds folder.
If a distributable includes a custom .usx (UT2k4) staticmesh file,
copy this to the game's \StaticMeshes folder.
If a distributable includes a custom .u script or model file,
copy this to the game's \System folder.
If a distributable includes a custom .utx texture file,
copy this to the game's \Textures folder.
You may optionally copy any .doc or .txt documentation files to the game's \Help
folder.
Be sure to view the readme file before playing the map for important information!
COPYRIGHT & LICENSE
All of the maps available on this web site are Copyright ©2001-2008 David R. Green and/or
Jason Dudley and/or the DGUnreal Team, All Rights Reserved Worldwide.
You have a license to freely download and play the maps from this web site or place
them onto a public or private game server. These maps are for personal use only, you
may not sell, lease or rent these maps, including bundling them with other maps in files
or on disk or CD-ROM without permission; you may not place any of these files for
download on any other web site without permission; you may not create derivative works
based on these maps without permission; you may not use or modify any custom meshes,
music, scripts, sounds, textures included with the maps or any of the other included files
for your own works without permission; you must include all files in the original package
whenever you distribute the file; you may not remove or modify any copyright information
in any of the files.
|