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2006
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LCS·AVS online Resumé

See our Readme page for information regarding installing and playing our maps, and use of our custom content.





Red Orchestra

David's Maps:

Petros coming soon

Level Design:

Information & Tutorials


Tribes:Vengeance

David's Maps:

MP-Assassinate-DGSP
MP-Mercy-DGSP
MP-Truth-DGSP


Unreal II and XMP

David's Maps:

XMP-DG_Alaska

Level Design:

Meshes
Textures


Unreal Tournament

David's Maps:

DM-DG_Dyscus
DM-DG_Illusion
DM-DG_Io
DM-DG_Octagon
DM-DG_SkyScraper
DM-DG_Vapour

Jason's Maps:

DM-DG_Haunted
DM-DG_Ruins

Level Design:

Custom Scripts
Custom Sounds
Custom Textures



The Team

David R. Green
- mapper, mesher, audio/music,
- scripter, texturizer

Jason 'FRaK' Dudley - tester
See the map Readme for other testers


Contact

You can email us at
dgunreal@lilchips.com

 

This is archived News for the year 2006.


Thursday December 21, 2006
by David at 9:45 PM GMT-7

My latest map CTF-DG-Aether is available for download on the map page link on the left.
This is one of my most involved maps to-date, and includes custom terrain, xprocmeshes, scripted actors, baked and skinned staticmeshes, vertex-animated meshes, scripted ai creatures, and more.
I'll release the new scripts and actors from this map for other level designers as soon as I get the appropriate pages and information completed.  So expect to see them available in the UT2004 Level Design links within the next few weeks.


Friday December 15, 2006
by David at 11:55 AM GMT-7

Updated UT2004 Adrenalines and TriggerSound actors.  More actors, vertex-meshes, and other content coming soon.  Plus my newest map CTF-DG-Aether is almost ready for release.


Tuesday November 7, 2006
by David at 3:45 PM GMT-7

The UT2004 Mapping pages have been redesigned and moved to the UT2003/2004 menu area under the heading of Level Design, so that I can expand on this and add more information and tutorials.  I have additional tutorials and custom scripts that will be available shortly.

I also dug up all of my UT99 textures, sounds, and scripts, and I will make those available in the UT menu Level Design area.

I have a lot of new pages and downloads to add to the site, so please be patient while I get them all completed and uploaded.  Any tutorial pages marked as "preliminary" will be completed shortly, so be sure to check back.


Thursday September 28, 2006
by David at 5:13 PM GMT-7

DM-DG-PineRidge-TheHunt is released.
This is a night-time DeathMatch version of CTF-DG-PineRidge.  Fun to play as a 1on1 sniper, or use LowGrav for leaping through the trees.  Download it from the map page link on the left...
The DG Adrenaline actors are available in the UT2004 Mapping Actors area.


Sunday September 24, 2006
by David at 1:30 PM GMT-7

VCTF-DG-Arctika is released.
Download it from the map page link on the left...


Wednesday September 20, 2006
by David at 12:20 AM GMT-7

VCTF-DG-Arctika is in final beta testing and should be available within a week.  I will post here as soon as it is released.  The map page is now public so that you may see the screenshots.
I'll be adding my SuperAdrenaline and MegaAdrenaline actors and my vCTFTransloc actor to the scripts download area in the next week or so, once I get them all into easy download packages.


Tuesday August 8, 2006
by David at 2:00 PM GMT-7

I decided to document and release for download many of the custom scripts that I use for various effects in my maps.  These are mostly audio and sound effect scripts.   See the UT2004 Mapping link on the left menu.  If you use any of these scripts in your maps you must credit DGUnreal in your map readme.


Friday July 7, 2006
by David at 2:00 PM GMT-7

ONS-DG-SandStone and ONS-DG-SandStone-Night are available for download.
CTF-DG-PineRidge-SE is also available for download.  This version has simplified tree collision.


Friday June 30, 2006
by David at 4:05 PM GMT-7

Screenshots for ONS-DG-SandStone and ONS-DG-SandStone-Night are on their respective map pages.  ONS-DG-SandStone-Night should be released next week, followed by ONS-DG-SandStone the following week.


Thursday June 15, 2006
by David at 3:29 PM GMT-7

CTF-DG-PineRidge is released.
Screenshots and download on the map page link on the left menu.


Thursday June 08, 2006
by David at 3:25 PM GMT-7

CTF-DG-PineRidge is in final beta and should be released this weekend or next week.
ONS-DG-SandStone-Night and ONS-DG-SandStone are well into beta testing, and should be released this month.
ONS-DG-Meadowland-32b (revision "b") is available for download.  This version fixes the errors in the location name volumes.


Tuesday April 11, 2006
by David at 4:35 PM GMT-7

ONS-DG-Meadowland-32p has been updated and renamed to ONS-DG-Meadowland-32 to avoid server map name confusion.  This map now has more than twice the decorations (new Node buildings, updated Core buildings, various decoration meshes, and more trees).  This map is TitanONS-tested.  See the new screenshots on the map page.  You will require a high-end computer to play this map.


Monday March 27, 2006
by David at 2:30 PM GMT-7

I have a new map under development, ONS-DG-SandStone-Night.  This map is perfecting the terrain system that I have developed and tested with Meadowland, so expect this map to look fantastic.  Release of this map should be sometime in the next few weeks.   This map will be available in both night and day versions with changes to the vehicle loadout between them.

I have plans on updating ONS-DG-Meadowland with some cover around the Nodes and a bit more decos such as trees scattered about.  On an already hi-poly map due to the terrain design, these will be minimal updates.


Thursday March 2, 2006
by David at 3:30 PM GMT-7

David's latest UT2004 map "Meadowland" is now available for download.
This map utilizes a realistic terrain heightmap with 25 layers of texturing and decos, and an excellent skybox by Hipshot.

It may be some time before I release any new UT2004 maps since I have been working a lot lately with two game studios on other projects.  I'll keep you posted.


Tuesday February 7, 2006
by David at 9:20 PM GMT-7

In the first week of release for Waterfall, FalloutIsland and Colosseum, we had over 1100 downloads just on the sites that track hits.  Colosseum was also the FileFront File of the Week, and is still sitting as Featured Map this week.  It has been the #1 download there for a while.

The map ratings at FileFront are: DM-TCMP-DG-1on1-Waterfall (NR), ONS-DG-FalloutIsland (7), VCTF-TCMP-DG-FalloutIsland (10), DM-DG-Colosseum (8.4).

I have two UT2004 maps in beta, ONS-DG-Meadowland and ONS-DG-Ascraeus, these will be released soon.  Meadowland is getting its decorating completed, and Ascraeus is getting all of its final staticmeshes completed.  As with FalloutIsland, I will VCTF both of these new maps, for those people who prefer the alternate game type.


Thursday January 26, 2006
by David at 2:00 PM GMT-7

We have four, that's 4!, Unreal Tournament 2004 Maps for you to download!

· DM-TCMP-DG-1on1-Waterfall (part of the TCMP Map Pack, so visit the TCMP Site).
· ONS-DG-FalloutIsland.
· DM-DG-Colosseum.
· VCTF-TCMP-DG-FalloutIsland (part of the TCMP Map Pack, so visit the TCMP Site).

Choose the desired map link on the left of this page.
I really hope that the UT2004 community enjoys these maps, they have been a lot of work and I hope that it shows in the map quality.
Our UT2004 Maps are also being mirrored at a few of the popular Map sites on the Internet.

With all of the extra beta testing and composing for the TCMP releases, ONS-Ascraeus is still working towards beta.  I will have to bump its release date to sometime February.  Expect new screenshots in a week or so.


Friday January 13, 2006
by David at 11:15 PM GMT-7

I decided to "Onslaught" the VCTF-FalloutIsland map.
It also plays very well under this game type.
The VCTF version of the map required a few changes and additions to make the move to ONS, but it is quite fun to play
As soon as the TCMP Pack is released, which contains the VCTF version of the map, I will place the ONS version available for download on its page on this site.
To see a few new screenshots for the ONS version, click on the map link on the left menu.

Ascraeus is still working towards beta.  With getting the TCMP Map Pack worked through our beta cycle I've been taken away from regular mapping for a bit to do further testing and tweaks on DM-Waterfall and VCTF-FalloutIsland.  I'm truly hoping that the community will enjoy these maps, they have been a lot of work, averaging over 300 hours each.

Unfortunately, it looks like the last of the other mappers/scripters for the DGUnreal team has left to pursue other things.  Jason is no longer contributing anything for the foreseeable future.  It is difficult these days to find people who are dedicated to UT gaming.
Your's truly (that would be me) is still very much alive in the area of UT mapping.   I have numerous additional maps on the drawing board, and I will work at getting them released over this next year.  With no lead scripter on the team anymore, I will have to move my twenty-five years of professional assembler/c/vb programming experience further into the area of uscript.

As always, you can find me on some of the UT forums such as those over at Atari...


Monday January 09, 2006
by David at 2:40 PM GMT-7

Welcome to the new year.
DGUnreal has lots of maps planned for this year.

New screenshots are available for the DM-TCMP-DG-Colosseum map by Jason.
Click on the map link on the left menu.

The TCMP Map Pack is due for release within a few weeks.  Once it is public, I will update all of our TCMP map pages with a link to the map pack so that you may download the final versions of our maps to enjoy.

I am still plugging away at Ascraeus, the large number of custom staticmeshes and textures are taking some time to complete.  I am still shooting for an end-of-January release, hopefully not being more than a week or so late at most.




0612.21 · 810 page accesses · Copyright ©2008 David R. Green · All Rights Reserved.