DGUnreal Home

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Map Portfolio
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Old News:
2007
2006
2005
2004
2003
2002
2001

LCS·AVS online Resumé

See our Readme page for information regarding installing and playing our maps, and use of our custom content.





Red Orchestra

David's Maps:

Petros coming soon

Level Design:

Information & Tutorials


Tribes:Vengeance

David's Maps:

MP-Assassinate-DGSP
MP-Mercy-DGSP
MP-Truth-DGSP


Unreal II and XMP

David's Maps:

XMP-DG_Alaska

Level Design:

Meshes
Textures


Unreal Tournament

David's Maps:

DM-DG_Dyscus
DM-DG_Illusion
DM-DG_Io
DM-DG_Octagon
DM-DG_SkyScraper
DM-DG_Vapour

Jason's Maps:

DM-DG_Haunted
DM-DG_Ruins

Level Design:

Custom Scripts
Custom Sounds
Custom Textures



The Team

David R. Green
- mapper, mesher, audio/music,
- scripter, texturizer

Jason 'FRaK' Dudley - tester
See the map Readme for other testers


Contact

You can email us at
dgunreal@lilchips.com

 

This is archived News for the year 2005.


Friday December 16, 2005
by David at 5:53 PM GMT-7

The pages are online for previewing DM-TCMP-DG-1on1-Waterfall and VCTF-TCMP-DG-FalloutIsland, two of David's maps completed for the soon-to-be-released TCMP Map Pack.  The page for the almost-complete DM-TCMP-DG-Colosseum by Jason is also online.
See the links on the left under UT2003/2004.
I will post a news message here when the TCMP map pack is released and put links to the map pack on the individual map pages.

I am also creating a few additional UT2004 maps.  I have three under development and plans for another four or five after those.
Watch the links on the left under UT2003/2004 as these maps become available.  Early beta screenshots are already online for ONS-DG-Ascraeus.  I will post a news message when these maps are ready for download.  I may also host our maps for download on places like FilePlanet.


Tuesday October 25, 2005
by David at 1:30 PM PDT

We are well underway on our designs of two of our three Community Map Pack maps.
The maps are DM-DG-1on1-Waterfall, DM-DG-RA-Colliseum, and VCTF-DG-TheCity.
Waterfall is 90% complete, Colliseum is 30% complete.  I will have screenshots hopefully by this weekend.


Sunday October 09, 2005
by David at 11:40 AM PDT

Two of the DGUnreal team members have decided to create a total of three maps for the community map pack.  This includes two DeathMatch (1v1 and RA) and one Vehicle Capture-the-Flag.
All three map's designs are complete, and include almost entirely new custom meshes and textures.  Work is already under way on creating the custom content.  I'll post screenshots in a few weeks once we are far enough along to have something to show.


Monday October 03, 2005
by David at 1:15 PM PDT

I'm finally getting around to updating this web site's looks.
Bear with me today as I get the old UT pages updated...
The original layout and design go all the way back to 2002.
Hopefully this new look will be a bit more pleasing than the black pages of before.
Fast and simple...

I've been invited to participate in a community map pack.
I have two great ideas for DM maps.
So our team may get a slight delay in our delivery of the Viper beta.


Friday SEP 02, 2005
by David

DGUnreal is working hard on our upcoming new UT2004 GameType mod, code-named "Viper".
We should be ready for public beta of "Viper" by the end of September.   Plenty of new scripting, new maps with custom meshes, textures, and more.

Following this, we'll be working on a near-tc-mod for the new GameType code-named "Rogue".
This new GameType rocks!

Hopefully sometime in the near future I'll get around to updating this site.  I have so much to do on it, updating it for all of the newer UT stuff.


Friday APR 01, 2005
by David

You may have noticed that I haven't updated this site in a while... with so much other work, I haven't had a lot of time for UT gaming.

For the past few months I've been playing the latest game in the Tribes series.  I liked it so much decided to create (and mod) a few maps for Tribes:Vengeance in my spare time.  Too bad that VUG pulled the plug on the game so soon.  Creating additional maps beyond the three already available on my T:V page will be a low priority if at all now.

I decided to also stop completion of the XMP maps that I was working on.  With the poor response to U2 and XMP, and the cross-conversion to UTXMP, I felt there was little reason to release them.

I am still working on additional maps for UT2004, along with development of various in-house utilities and resources for that engine.
The rest of the team is working on custom scripts and textures for a UT2k4 mod we have been working on.




0601.13 · 1023 page accesses · Copyright ©2008 David R. Green · All Rights Reserved.