This is archived News for the year
2005.
Friday December 16, 2005
by David at 5:53 PM GMT-7
The pages are online for previewing DM-TCMP-DG-1on1-Waterfall and
VCTF-TCMP-DG-FalloutIsland, two of David's maps completed for the soon-to-be-released TCMP
Map Pack. The page for the almost-complete DM-TCMP-DG-Colosseum by Jason is also
online.
See the links on the left under UT2003/2004.
I will post a news message here when the TCMP map pack is released and put links to the
map pack on the individual map pages.
I am also creating a few additional UT2004 maps. I have three under development and
plans for another four or five after those.
Watch the links on the left under UT2003/2004 as these maps become available. Early
beta screenshots are already online for ONS-DG-Ascraeus. I will post a news message
when these maps are ready for download. I may also host our maps for download on
places like FilePlanet.
Tuesday October 25, 2005
by David at 1:30 PM PDT
We are well underway on our designs of two of our three Community Map Pack maps.
The maps are DM-DG-1on1-Waterfall, DM-DG-RA-Colliseum, and VCTF-DG-TheCity.
Waterfall is 90% complete, Colliseum is 30% complete. I will have screenshots
hopefully by this weekend.
Sunday October 09, 2005
by David at 11:40 AM PDT
Two of the DGUnreal team members have decided to create a total of three maps for the
community map pack. This includes two DeathMatch (1v1 and RA) and one Vehicle
Capture-the-Flag.
All three map's designs are complete, and include almost entirely new custom meshes and
textures. Work is already under way on creating the custom content. I'll post
screenshots in a few weeks once we are far enough along to have something to show.
Monday October 03, 2005
by David at 1:15 PM PDT
I'm finally getting around to updating this web site's looks.
Bear with me today as I get the old UT pages updated...
The original layout and design go all the way back to 2002.
Hopefully this new look will be a bit more pleasing than the black pages of before.
Fast and simple...
I've been invited to participate in a community map pack.
I have two great ideas for DM maps.
So our team may get a slight delay in our delivery of the Viper beta.
Friday SEP 02, 2005
by David
DGUnreal is working hard on our upcoming new UT2004 GameType mod, code-named
"Viper".
We should be ready for public beta of "Viper" by the end of September.
Plenty of new scripting, new maps with custom meshes, textures, and more.
Following this, we'll be working on a near-tc-mod for the new GameType code-named
"Rogue".
This new GameType rocks!
Hopefully sometime in the near future I'll get around to updating this site. I have
so much to do on it, updating it for all of the newer UT stuff.
Friday APR 01, 2005
by David
You may have noticed that I haven't updated this site in a while... with so much other
work, I haven't had a lot of time for UT gaming.
For the past few months I've been playing the latest game in the Tribes series. I
liked it so much decided to create (and mod) a few maps for Tribes:Vengeance in my spare
time. Too bad that VUG pulled the plug on the game so soon. Creating
additional maps beyond the three already available on my T:V page will be a low priority
if at all now.
I decided to also stop completion of the XMP maps that I was working on. With the
poor response to U2 and XMP, and the cross-conversion to UTXMP, I felt there was little
reason to release them.
I am still working on additional maps for UT2004, along with development of various
in-house utilities and resources for that engine.
The rest of the team is working on custom scripts and textures for a UT2k4 mod we have
been working on.
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