Mesh Creations of David R. Green
level designer · audio engineer · software engineer


Experience with Unreal Engines 1 · 2 · 2.5 · 3
· TGE
3DS Max · Adobe Audition · PhotoPaint · Visual Studio · Next-Gen Tools

My personal studio is located in British Columbia Canada

Links
Map Portfolio · DGUnreal Level Design · Online Resumé · LCS-AVS Studio


In-Game Meshes

A small sampling of the wide variety of mesh objects created by David R. Green.
These meshes, in no particular order, were created and used in various Unreal Engine 2.5 and Unreal Engine 3 games.
Many of the textures and skins were also created by David R. Green.


AirRaid Siren Barrels
Air Raid Siren Barrels


Billboard Concrete Bridge
Billboard Concrete Bridge


Stone Bridge Displays Consoles Server
Stone Bridge Display, Column Panel, Server and Column Panel


Electric Fence High-Hide
Electric Perimeter Fence (Jurassic Park) High-Hide with Supports and Winch (Jurassic Park)


Honden JumpPad
Honden Building JumpPad (animated)


Hanging Lamp Obelisk Stone
Hanging Lamp (animated sway) Stone Obelisk


Paintball Hut Pipe Bundle
Hunting/Paintball Hut with tables and oil heater Steel Pipe Bundle


Power Node Retaining Wall
Power Node and Vehicle Bay (animated pieces) Retaining Wall with Stairs


Asphalt Roadway or Bridge Rope Bridge
Asphalt and Steel Road/Bridge Wood Bridge (animated swaying loose board)


Torii Vehicle Bay
Stone Torii Large Vehicle Bay


Walkway Wood Dock with scene placeholders
Steel Suspended Walkway with built-in side-lights Wood Dock (with proxy meshes for in-scene lightmap matching)


Rural House PowerStation Node
Rural House with full interior Power Station Node


Powerup Booth Road Signs
Powerup Booth Road Signs


Gate Building Post Shelter
Gate Building Post Shelter


Cargo Container Utility Pole
Cargo Container Utility Pole


Concrete Barriers Fences
Concrete Barriers Fences




David R. Green is the owner of Li'l Chips Systems, a computer hardware/software/consulting and IT firm.  He is also the owner of LCS Audio/Video Studio, with two audio studios including the strongly equipped all-digital 94-channel Studio A, and two non-linear video editing and 3D animation suites.   He is also a multi-published author in numerous books and magazines.  A musician, photographer, and video game developer.
Previous and current clients include Cirque de Soleil, Fox Television, Hollywood Casino, ICBC, Rockwell, US Naval and many others.
Video Game clients includes Epic Games (UDN content), GarageGames, ThreeWave Software, Canadian Army, Pravus Media, Vision Studios, and many others.  His game tools are also in use by dozens of game studios world wide.


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