Under Development
Numerous UT-III Maps.
Screenshots posted as they are available.
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Unreal Tournament III
Maps are listed in alphabetical order.
DM-DG-Hypoxia

UT-III Map #1 - December 2007
Flak and Rocket mayhem arena.

DM-DG-NecrisIsland

UT-III Map #2 - March 2008
A detailed fantasy deathmatch island.

DM-DG-1on1-OutOfGas

UT-III Map #4 - June 2008
A realistic small 1on1 deathmatch.

DM-DG-Waterfalls

UT-III Map #3 - May 2008
A lush deathmatch map.
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Unreal Tournament 2004
Maps are listed in alphabetical order. Maps that were released in multiple
game types are grouped together.
CTF-DG-Aether

UT2004 Map #11 - December 2006
Capture the flag in a visually stunning fantasy world.
Custom realistic terrain, skinned and baked staticmeshes, xProcMeshes, vertex-animated
meshes, scripted AI creatures.

CTF-DG-PineRidge and DM-DG-PineRidge-TheHunt


CTF = UT2004 Map #8 - June 2006
DM = UT2004 Map #10 - August 2006
Capture the flag in a realistic wilderness setting.
Plenty of custom meshes textures and sounds.

DM-DG-SpaceJunk

UT2004 Map #12 - February 2007
A fast-paced deathmatch arena map with plenty of z-play and multiple paths with a sci-fi
theme.
Plenty of custom meshes textures sounds and scripts.

DM-DG-Tanjung

UT2004 Map #13 - August 2007
Tanjung is a dense jungle theme map with a Jurassic Park-ish style.
Mostly custom content including hi-poly lightmapped Staticmeshes, xProcMeshes,
Vertex-Animated-Meshes, and more.

DM-DG-ThePOD

UT2004 Map #14 - September 2007
A fast-paced deathmatch platform map with kickers, teleporters and z-play. Escape
from the bowels of a biological and technological beast.
Plenty of custom meshes textures sounds and scripts including interactive objects.

DM-TCMP-DG-1on1-Waterfall

UT2004 Map #1 - January 2006
High within the mountains of Japan sits a desolate temple by the waterfalls.
Almost all custom meshes textures and sounds. Part of the TCMP Community Map Pack
project released early 2006.

ONS-DG-FalloutIsland and VCTF-TCMP-DG-FalloutIsland


ONS = UT2004 Map #3 - January 2006
VCTF = UT2004 Map #2 - January 2006
A post-nuclear cityscape with destruction spread across the island.
Plenty of custom meshes textures and sounds.
VCTF-TCMP-DG-FalloutIsland is part of the TCMP Community Map Pack project released in
early 2006.

ONS-DG-Meadowland-32 and ONS-TCMP-DG-Meadowland


ONS = UT2004 Map #5 - June 2006
ONS TCMP = UT2004 Map #4 - March 2006
A peaceful day in the meadows. Plenty of custom content including realistic
terrain.
ONS-DG-Meadowland-32 supports up to a massive 32 players.
ONS-TCMP-DG-Meadowland is part of the TCMP Community Map Pack project released in early
2006, best with 6 to 10 players.

ONS-DG-SandStone

UT2004 Map #7 - July 2006
Destroy the Cores on this alien planet. Plenty of custom content.
Massive 32-player Onslaught (Titan tested). The vehicle loadout is different in
SandStone and SandStone-Night.

ONS-DG-SandStone-Night

UT2004 Map #6 - July 2006
Destroy the Cores on this alien planet. Plenty of custom content.
Massive 32-player Onslaught (Titan tested). The vehicle loadout is different in
SandStone and SandStone-Night.

VCTF-DG-Arctika

UT2004 Map #9 - September 2006
Battle for supremacy in the post-WW3 nuclear winter of the world that remains.
Plenty of custom meshes textures and sounds. Highly detailed terrain, large
custom bases and a lot of visual variety.
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Tribes: Vengeance
Maps are listed in alphabetical order.
MP-Assassinate-DGSP

T:V Map #3 - March 2005
A major development conversion based on the T:V SP map of the same name.

MP-Mercy-DGSP

T:V Map #1 - March 2005
A multi-player modification based on the T:V SP map of the same name.

MP-Truth-DGSP

T:V Map #2 - March 2005
A major development conversion based on the T:V SP map of the same name.
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Unreal II XMP
Maps are listed in alphabetical order.
XMP-DG_Alaska

Based on a real Alaskan DEM Heightmap, not completed due to the community
abandoning XMP. May be completed when UTXMP is out of beta.
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Unreal Tournament
Maps are listed in alphabetical order.
DM-DG_Dyscus

UT Map #2 - May 2001
Best played as a rocket arena. Special effects galore.

DM-DG_Illusion

UT Map #5 - January 2002
An alien spacedock provides fast-paced action reminiscent of Q3.

DM-DG_Io

UT Map #6 - April 2002
Circling around Jupiter on the moon of Io. This was a map using real BSP terrain.

DM-DG_Octagon

UT Map #1 - May 2001
My first Unreal Tournament map. The Royal Canadian Space Station Octagon. A
major development map with custom textures and massive size.

DM-DG_SkyScraper

UT Map #4 - October 2001
Mile-high fraggin' fun. Plenty of buildings and scenery from the up side of town to
the slums.

DM-DG_Vapour

UT Map #3 - May 2001
Floating miles above the earth. If you have a fear of heights, you won't like this
map.
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David R. Green is the owner of Li'l
Chips Systems, a computer hardware/software/consulting and IT firm. He is also the
owner of LCS Audio/Video Studio, with two audio studios including the strongly equipped
all-digital 94-channel Studio A, and two non-linear video editing and 3D animation suites.
He is also a multi-published author in numerous books and magazines. A
musician, photographer, and video game developer.
Previous and current clients include Cirque de Soleil, Fox Television, Hollywood Casino,
ICBC, Rockwell, US Naval and many others.
Video Game clients includes Epic Games (UDN content), GarageGames, ThreeWave Software,
Canadian Army, Pravus Media, Vision Studios, and many others. His game tools are
also in use by dozens of game studios world wide.
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