The Maps of David R. Green
level designer · audio engineer · software engineer


Experience with Unreal Engines 1 · 2 · 2.5 · 3
· TGE
3DS Max · Adobe Audition · PhotoPaint · Visual Studio · Next-Gen Tools

My personal studio is located in British Columbia Canada

Links
Mesh Portfolio · DGUnreal Level Design · Online Resumé · LCS-AVS Studio


Under Development

Numerous UT-III Maps.
Screenshots posted as they are available.


Unreal Tournament III
Maps are listed in alphabetical order.

DM-DG-Hypoxia

DM-DG-Hypoxia DM-DG-Hypoxia DM-DG-Hypoxia DM-DG-Hypoxia

UT-III Map #1 - December 2007
Flak and Rocket mayhem arena.



DM-DG-NecrisIsland

DM-DG-NecrisIsland DM-DG-NecrisIsland DM-DG-NecrisIsland DM-DG-NecrisIsland

UT-III Map #2 - March 2008
A detailed fantasy deathmatch island.



DM-DG-1on1-OutOfGas

DM-DG-1on1-OutOfGas DM-DG-1on1-OutOfGas DM-DG-1on1-OutOfGas DM-DG-1on1-OutOfGas

UT-III Map #4 - June 2008
A realistic small 1on1 deathmatch.



DM-DG-Waterfalls

DM-DG-Waterfalls DM-DG-Waterfalls DM-DG-Waterfalls DM-DG-Waterfalls

UT-III Map #3 - May 2008
A lush deathmatch map.


Unreal Tournament 2004
Maps are listed in alphabetical order.  Maps that were released in multiple game types are grouped together.

CTF-DG-Aether

CTF-DG-Aether CTF-DG-Aether CTF-DG-Aether CTF-DG-Aether

UT2004 Map #11 - December 2006
Capture the flag in a visually stunning fantasy world.
Custom realistic terrain, skinned and baked staticmeshes, xProcMeshes, vertex-animated meshes, scripted AI creatures.



CTF-DG-PineRidge and DM-DG-PineRidge-TheHunt

CTF-DG-PineRidge CTF-DG-PineRidge CTF-DG-PineRidge CTF-DG-PineRidge

DM-DG-PineRidge-TheHunt DM-DG-PineRidge-TheHunt DM-DG-PineRidge-TheHunt DM-DG-PineRidge-TheHunt

CTF = UT2004 Map #8 - June 2006
DM = UT2004 Map #10 - August 2006
Capture the flag in a realistic wilderness setting.
Plenty of custom meshes textures and sounds.



DM-DG-SpaceJunk

DM-DG-SpaceJunk DM-DG-SpaceJunk DM-DG-SpaceJunk DM-DG-SpaceJunk

UT2004 Map #12 - February 2007
A fast-paced deathmatch arena map with plenty of z-play and multiple paths with a sci-fi theme.
Plenty of custom meshes textures sounds and scripts.



DM-DG-Tanjung

DM-DG-Tanjung DM-DG-Tanjung DM-DG-Tanjung DM-DG-Tanjung

UT2004 Map #13 - August 2007
Tanjung is a dense jungle theme map with a Jurassic Park-ish style.

Mostly custom content including hi-poly lightmapped Staticmeshes, xProcMeshes, Vertex-Animated-Meshes, and more.



DM-DG-ThePOD

DM-DG-ThePOD DM-DG-ThePOD DM-DG-ThePOD DM-DG-ThePOD

UT2004 Map #14 - September 2007
A fast-paced deathmatch platform map with kickers, teleporters and z-play.  Escape from the bowels of a biological and technological beast.
Plenty of custom meshes textures sounds and scripts including interactive objects.



DM-TCMP-DG-1on1-Waterfall

DM-DG-1on1-Waterfall DM-DG-1on1-Waterfall DM-DG-1on1-Waterfall DM-DG-1on1-Waterfall

UT2004 Map #1 - January 2006
High within the mountains of Japan sits a desolate temple by the waterfalls.
Almost all custom meshes textures and sounds.  Part of the TCMP Community Map Pack project released early 2006.



ONS-DG-FalloutIsland and VCTF-TCMP-DG-FalloutIsland

ONS-DG-FalloutIsland ONS-DG-FalloutIsland ONS-DG-FalloutIsland ONS-DG-FalloutIsland

VCTF-DG-FalloutIsland VCTF-DG-FalloutIsland VCTF-DG-FalloutIsland VCTF-DG-FalloutIsland

ONS = UT2004 Map #3 - January 2006
VCTF = UT2004 Map #2 - January 2006
A post-nuclear cityscape with destruction spread across the island.

Plenty of custom meshes textures and sounds.
VCTF-TCMP-DG-FalloutIsland is part of the TCMP Community Map Pack project released in early 2006.



ONS-DG-Meadowland-32 and ONS-TCMP-DG-Meadowland

ONS-DG-Meadowland-32 ONS-DG-Meadowland-32 ONS-DG-Meadowland-32 ONS-DG-Meadowland-32

ONS-TCMP-DG-Meadowland ONS-TCMP-DG-Meadowland ONS-TCMP-DG-Meadowland ONS-TCMP-DG-Meadowland

ONS = UT2004 Map #5 - June 2006
ONS TCMP = UT2004 Map #4 - March 2006
A peaceful day in the meadows.  Plenty of custom content including realistic terrain.
ONS-DG-Meadowland-32 supports up to a massive 32 players.
ONS-TCMP-DG-Meadowland is part of the TCMP Community Map Pack project released in early 2006, best with 6 to 10 players.



ONS-DG-SandStone

ONS-DG-SandStone ONS-DG-SandStone ONS-DG-SandStone ONS-DG-SandStone

UT2004 Map #7 - July 2006
Destroy the Cores on this alien planet.  Plenty of custom content.
Massive 32-player Onslaught (Titan tested).  The vehicle loadout is different in SandStone and SandStone-Night.



ONS-DG-SandStone-Night

ONS-DG-SandStone-Night ONS-DG-SandStone-Night ONS-DG-SandStone-Night ONS-DG-SandStone-Night

UT2004 Map #6 - July 2006
Destroy the Cores on this alien planet.  Plenty of custom content.
Massive 32-player Onslaught (Titan tested).  The vehicle loadout is different in SandStone and SandStone-Night.




VCTF-DG-Arctika

VCTF-DG-Arctika VCTF-DG-Arctika VCTF-DG-Arctika VCTF-DG-Arctika

UT2004 Map #9 - September 2006
Battle for supremacy in the post-WW3 nuclear winter of the world that remains.

Plenty of custom meshes textures and sounds.  Highly detailed terrain, large custom bases and a lot of visual variety.


Tribes: Vengeance
Maps are listed in alphabetical order.


MP-Assassinate-DGSP

MP-Assassinate-DGSP MP-Assassinate-DGSP MP-Assassinate-DGSP MP-Assassinate-DGSP

T:V Map #3 - March 2005
A major development conversion based on the T:V SP map of the same name.




MP-Mercy-DGSP

MP-Mercy-DGSP MP-Mercy-DGSP MP-Mercy-DGSP MP-Mercy-DGSP

T:V Map #1 - March 2005
A multi-player modification based on the T:V SP map of the same name.




MP-Truth-DGSP

MP-Truth-DGSP MP-Truth-DGSP MP-Truth-DGSP MP-Truth-DGSP

T:V Map #2 - March 2005
A major development conversion based on the T:V SP map of the same name.



Unreal II XMP
Maps are listed in alphabetical order.


XMP-DG_Alaska

XMP-DG_Alaska XMP-DG_Alaska XMP-DG_Alaska XMP-DG_Alaska

Based on a real Alaskan DEM Heightmap, not completed due to the community abandoning XMP.  May be completed when UTXMP is out of beta.


Unreal Tournament
Maps are listed in alphabetical order.


DM-DG_Dyscus

DG_Dyscus DG_Dyscus DG_Dyscus DG_Dyscus

UT Map #2 - May 2001
Best played as a rocket arena.  Special effects galore.




DM-DG_Illusion

DG_Illusion DG_Illusion DG_Illusion DG_Illusion

UT Map #5 - January 2002
An alien spacedock provides fast-paced action reminiscent of Q3.




DM-DG_Io

DG_Io DG_Io DG_Io DG_Io

UT Map #6 - April 2002
Circling around Jupiter on the moon of Io. This was a map using real BSP terrain.




DM-DG_Octagon

DG_Octagon DG_Octagon DG_Octagon DG_Octagon

UT Map #1 - May 2001
My first Unreal Tournament map.  The Royal Canadian Space Station Octagon.   A major development map with custom textures and massive size.




DM-DG_SkyScraper

DG_SkyScraper DG_SkyScraper DG_SkyScraper DG_SkyScraper

UT Map #4 - October 2001
Mile-high fraggin' fun.  Plenty of buildings and scenery from the up side of town to the slums.




DM-DG_Vapour

DG_Vapour DG_Vapour DG_Vapour DG_Vapour

UT Map #3 - May 2001
Floating miles above the earth.  If you have a fear of heights, you won't like this map.



David R. Green is the owner of Li'l Chips Systems, a computer hardware/software/consulting and IT firm.  He is also the owner of LCS Audio/Video Studio, with two audio studios including the strongly equipped all-digital 94-channel Studio A, and two non-linear video editing and 3D animation suites.   He is also a multi-published author in numerous books and magazines.  A musician, photographer, and video game developer.
Previous and current clients include Cirque de Soleil, Fox Television, Hollywood Casino, ICBC, Rockwell, US Naval and many others.
Video Game clients includes Epic Games (UDN content), GarageGames, ThreeWave Software, Canadian Army, Pravus Media, Vision Studios, and many others.  His game tools are also in use by dozens of game studios world wide.


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