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Unreal Tournament III Tips
This information is provided by DGUnreal. Please do not copy this and post it
elsewhere.
Scale
In Unreal Engine 3, 1 Unreal Unit (1 grid unit) is equal to 2 centimeters (cm).
16 uus = 0.32m (32cm) = 1.05ft (12.598 in)
32 uus = 0.64m (64cm) = 2.1ft (25.197 in)
64 uus = 1.28m (128cm) = 4.2ft (50.39 in)
128 uus = 2.56m (256cm) = 8.4ft (100.79 in)
256 uus = 5.12m (512cm) = 16.8ft (201.57 in)
512 uus = 10.24m (1024cm) = 33.6ft (403.15 in)
1024 uus = 20.48m (2048cm) = 67.19ft (806.299 in)
1 inch = 2.54 cm
1 foot = 30.48cm or 0.3048 meters
1 meter = 3.280839895 feet
1000 meters = 1 kilometer
5280 feet = 1 mile
However, due to various factors such as the 1st and 3rd person cameras, player movement,
etc., most real-world objects should be scaled up to about 1.5x to look proper in-game.
Attempting to use a 16 uus = 1 foot scale may be fine for smaller maps, however, over
larger distances you will soon find that the scale is off. So it is usually best to
use the defaults metric scaling.
Licensees and TC/Mod makers can adjust this scale usually between 1uu=1cm and 1uu=4cm, but
you should not exceed this range too much.
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