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Unreal Tournament III Tips
This information is provided by DGUnreal. Please do not copy this and post it
elsewhere.
PC and PS3 Compatibility
UE3 supports a wide range of PC hardware.
Note that the system requirements for the Editor are much higher than in-game. This
is due to the fact that you will want to see the level at maximum detail while you are
creating it.
Also note that certain Shader Model 2 video cards such as the ATI X800 series have
limitations when using the Editor, in that no grid is displayed. A video card
upgrade is required.
Older video cards that do not support hardware instancing and other newer 3D features are
not supported well by UE3.
The PS3 has 256MB of main memory and 256MB of video memory. So be sure to keep the
total geometry, texture and lightmap use within reasonable ranges. If your map is
300MB or more in size using mostly custom content, it may have issues on the PS3, so test
on this platform first before releasing the map.
Custom StaticMeshes and Textures are supported. PS3's do not support custom sounds.
There are also some limits/workarounds/issues with custom Player and Vehicle models.
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