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Unreal Tournament III Tips
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Building Maps

Before maps can be played in-game, they must be built.
Building a map performs a number of functions, including: building CSG brush geometry, building Lighting, and building Pathing.  The editor allows individual building for each of these functions, however, a final release map should always be built using the Build All and finally the Publish functions.

Selecting the Build All function can be a long process.  Depending on the map design and the PC hardware specs, build times can range from a few seconds to 30 minutes or more.

Build Toolbar


To improve build times, keep the following in mind:

- Some of the initial stages of the build are threaded, so with more cores the build is faster.
- The lightmap compression stage of the build is not threaded, so that takes the most time.
- Faster processors will improve build times.  3GHz or faster Core2Duo are recommended.
- More RAM up to 4GB will improve build times.  2GB of RAM or more is recommended.
- Smaller lightmap resolutions, resulting in fewer lightmaps, will improve build times.
- Commandline or FrontEnd building is a bit faster than in the editor.  "ut3.exe rebuildmap map"


0810.15 · 11164 page accesses · Copyright ©2008 David R. Green · All Rights Reserved.