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Unreal Tournament III Tips
This information is provided by DGUnreal. Please do not copy this and post it
elsewhere.
Building Maps
Before maps can be played in-game, they must be built.
Building a map performs a number of functions, including: building CSG brush geometry,
building Lighting, and building Pathing. The editor allows individual building for
each of these functions, however, a final release map should always be built using the
Build All and finally the Publish functions.
Selecting the Build All function can be a long process. Depending on the map design
and the PC hardware specs, build times can range from a few seconds to 30 minutes or more.

To improve build times, keep the following in mind:
- Some of the initial stages of the build are threaded, so with more cores the build is
faster.
- The lightmap compression stage of the build is not threaded, so that takes the most
time.
- Faster processors will improve build times. 3GHz or faster Core2Duo are
recommended.
- More RAM up to 4GB will improve build times. 2GB of RAM or more is recommended.
- Smaller lightmap resolutions, resulting in fewer lightmaps, will improve build times.
- Commandline or FrontEnd building is a bit faster than in the editor. "ut3.exe
rebuildmap map"
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