Unreal II and XMP
David's Maps:
XMP-DG_Alaska
Level Design:
Meshes
Textures
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The Team
David R. Green
- mapper, mesher, audio/music,
- scripter, texturizer
Jason 'FRaK' Dudley - tester
See the map Readme for other testers
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Contact
You can email us at
dgunreal@lilchips.com
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Unreal Tournament 2004 Level Design
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CUSTOM SOUNDS
These custom sounds created and/or edited by DGUnreal are free for use in non-commercial
Unreal Tournament maps.
You must include a credit in your map's Readme file with DGUnreal as the sound author.
You may modify these sounds for your own personal use but you must still credit DGUnreal.
These sounds were either created entirely by DGUnreal or have been obtained from a
variety of copyright free or usage free sources and edited by DGUnreal for use with Unreal
Tournament 2004. Sources include Corel Corp., Environment Canada, therecordist.com,
wavsource.com.
The sound file naming convention is DG-[ss]-<name><nn>.wav
eg: DG-EC-Loon01.wav
where [ss] is the optional source, <name> is the sound name, <nn> is the sound
number or variant.
As new sounds are added to these packages, the revision dates shown below will be
updated.
| Sound
Pack 01 |
| Sounds: 31 |
Categories: Animals,
Musical, Noises, Outdoor, Siren |
| DG-UT2004SoundPack01.zip
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9.97MB Revision 2007.03.03 |
237 downloads |
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How to use the Sounds
1. Create a new folder on your computer hard drive.
For example: "C:\UT2004Files\DGUnreal\DGSoundPack01".
Do not use any spaces or punctuation characters in the folder name.
2. Unzip the contents of the zip file to the new folder.
You should Extract with the "Use folder names" option to retain the folder
layout in the zip file.
3. Start UnrealEd 3 if it is not already running.
Open your map or create a new one. This tutorial will not cover the topic of
creating a map.
4. Click on the Sound Browser button on the toolbar.
Or if the browsers dialog is already open, click on the Sounds tab.
5. If you already have a Package and Group set up that you wish to import
into, select them with the drop-down combo boxes. The recommended Package name is
"myLevel" so that the custom sounds are embedded in the map file itself.
6. On the Sounds browser dialog, click on the File menu, Import item,
then use the Import Sounds file dialog to navigate to the new folder where you unzipped
the sound pack files to.
7. Choose the desired file(s) in the dialog and click on the Open button.
Multiple files can be imported at one time.
8. Enter in the desired packaging values for the Import Sound dialog.
You normally want custom sounds to be imported into the myLevel Package.
Specify a Group for better file organization, use whatever group name you prefer, the
sound pack category folder name is always a good choice, eg: Animals.
Click on the OK button when done.
Optionally, if you have chosen multiple files to import, fill in the Package and Group
values and click on the OK All button to import them all into the same Package and Group.

9. Insert the appropriate sound actor from the Actor Classes browser such
as the Actor.Keypoint.AmbientSound or custom Actor.Keypoint.DG_AmbientVoice, then use the
imported sound for its sound property.
For additional information see the following Internet resources
- DGUnreal AmbientSound Actor
information page.
- Epic Unreal Developer Network Sounds Tutorial page.
- UnrealWiki Importing
Sounds and AmbientSound
pages.
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