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Old News:
2007
2006
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2004
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2001

LCS·AVS online Resumé

See our Readme page for information regarding installing and playing our maps, and use of our custom content.





Red Orchestra

David's Maps:

Petros coming soon

Level Design:

Information & Tutorials


Tribes:Vengeance

David's Maps:

MP-Assassinate-DGSP
MP-Mercy-DGSP
MP-Truth-DGSP


Unreal II and XMP

David's Maps:

XMP-DG_Alaska

Level Design:

Meshes
Textures


Unreal Tournament

David's Maps:

DM-DG_Dyscus
DM-DG_Illusion
DM-DG_Io
DM-DG_Octagon
DM-DG_SkyScraper
DM-DG_Vapour

Jason's Maps:

DM-DG_Haunted
DM-DG_Ruins

Level Design:

Custom Scripts
Custom Sounds
Custom Textures



The Team

David R. Green
- mapper, mesher, audio/music,
- scripter, texturizer

Jason 'FRaK' Dudley - tester
See the map Readme for other testers


Contact

You can email us at
dgunreal@lilchips.com

 

Unreal Tournament 2004 Level Design


CUSTOM SOUNDS

These custom sounds created and/or edited by DGUnreal are free for use in non-commercial Unreal Tournament maps.
You must include a credit in your map's Readme file with DGUnreal as the sound author.
You may modify these sounds for your own personal use but you must still credit DGUnreal.

These sounds were either created entirely by DGUnreal or have been obtained from a variety of copyright free or usage free sources and edited by DGUnreal for use with Unreal Tournament 2004.   Sources include Corel Corp., Environment Canada, therecordist.com, wavsource.com.

The sound file naming convention is  DG-[ss]-<name><nn>.wav   eg: DG-EC-Loon01.wav
where [ss] is the optional source, <name> is the sound name, <nn> is the sound number or variant.

As new sounds are added to these packages, the revision dates shown below will be updated.


Sound Pack 01
Sounds: 31 Categories: Animals, Musical, Noises, Outdoor, Siren
DG-UT2004SoundPack01.zip 9.97MB  Revision 2007.03.03 237 downloads





How to use the Sounds

1. Create a new folder on your computer hard drive.
For example: "C:\UT2004Files\DGUnreal\DGSoundPack01".
Do not use any spaces or punctuation characters in the folder name.

2. Unzip the contents of the zip file to the new folder.
You should Extract with the "Use folder names" option to retain the folder layout in the zip file.

3. Start UnrealEd 3 if it is not already running.
Open your map or create a new one.  This tutorial will not cover the topic of creating a map.

4. Click on the
Sound Browser button Sound Browser button on the toolbar.
Or if the browsers dialog is already open, click on the Sounds tab.

5. If you already have a Package and Group set up that you wish to import into, select them with the drop-down combo boxes.  The recommended Package name is "myLevel" so that the custom sounds are embedded in the map file itself.

6. On the Sounds browser dialog, click on the File menu, Import item, then use the Import Sounds file dialog to navigate to the new folder where you unzipped the sound pack files to.

7. Choose the desired file(s) in the dialog and click on the Open button.
Multiple files can be imported at one time.

8. Enter in the desired packaging values for the Import Sound dialog.
You normally want custom sounds to be imported into the myLevel Package.
Specify a Group for better file organization, use whatever group name you prefer, the sound pack category folder name is always a good choice, eg: Animals.
Click on the OK button when done.
Optionally, if you have chosen multiple files to import, fill in the Package and Group values and click on the OK All button to import them all into the same Package and Group.

Import Sound dialog


9. Insert the appropriate sound actor from the Actor Classes browser such as the Actor.Keypoint.AmbientSound or custom Actor.Keypoint.DG_AmbientVoice, then use the imported sound for its sound property.


For additional information see the following Internet resources

- DGUnreal AmbientSound Actor information page.
- Epic Unreal Developer Network Sounds Tutorial page.
- UnrealWiki Importing Sounds and AmbientSound pages.


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