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Mesh Portfolio

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Old News:
2007
2006
2005
2004
2003
2002
2001

LCS·AVS online Resumé

See our Readme page for information regarding installing and playing our maps, and use of our custom content.





Red Orchestra

David's Maps:

Petros coming soon

Level Design:

Information & Tutorials


Tribes:Vengeance

David's Maps:

MP-Assassinate-DGSP
MP-Mercy-DGSP
MP-Truth-DGSP


Unreal II and XMP

David's Maps:

XMP-DG_Alaska

Level Design:

Meshes
Textures


Unreal Tournament

David's Maps:

DM-DG_Dyscus
DM-DG_Illusion
DM-DG_Io
DM-DG_Octagon
DM-DG_SkyScraper
DM-DG_Vapour

Jason's Maps:

DM-DG_Haunted
DM-DG_Ruins

Level Design:

Custom Scripts
Custom Sounds
Custom Textures



The Team

David R. Green
- mapper, mesher, audio/music,
- scripter, texturizer

Jason 'FRaK' Dudley - tester
See the map Readme for other testers


Contact

You can email us at
dgunreal@lilchips.com

 

Unreal Tournament 2004 Level Design


CUSTOM SCRIPTS

These custom actors and scripts written by DGUnreal are free for use in non-commercial maps.
You must include a credit in your Readme file with DGUnreal as the actor or script author.

DG_Adrenalines Multi, Power, Super and MegaAdrenaline powerup actors.
DG_AirRaidSiren AmbientSound type actor plays sound when Redeemer or Bomber are active.
DG_AmbientVoice AmbientSound type actor with movement, random, and more.
DG_Teleporter Teleporter actor that supports fixed Yaw destination, silent teleporting, and more.
DG_TouchAudio AmbientSound type actor that is played by player or projectile touch, random.
DG_TouchAudioQueue AmbientSound type actor that is played by player or projectile touch, queue.
DG_TriggerSound Trigger type actor that plays a sound when triggered.
DG_VehicleFactory ONSVehicleFactory type actor that spawns a neutral team vehicle (COMING SOON).



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