Unreal II and XMP
David's Maps:
XMP-DG_Alaska
Level Design:
Meshes
Textures
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The Team
David R. Green
- mapper, mesher, audio/music,
- scripter, texturizer
Jason 'FRaK' Dudley - tester
See the map Readme for other testers
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Contact
You can email us at
dgunreal@lilchips.com
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Unreal Tournament 2004 Level Design
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CUSTOM SCRIPTS
These custom actors and scripts written by DGUnreal are free for use in non-commercial
maps.
You must include a credit in your Readme file with DGUnreal as the actor or script author.
| DG_Adrenalines |
Multi, Power, Super and MegaAdrenaline
powerup actors. |
| DG_AirRaidSiren |
AmbientSound type actor plays sound
when Redeemer or Bomber are active. |
| DG_AmbientVoice |
AmbientSound type actor with movement,
random, and more. |
| DG_Teleporter |
Teleporter actor that supports fixed
Yaw destination, silent teleporting, and more. |
| DG_TouchAudio |
AmbientSound type actor that is played
by player or projectile touch, random. |
| DG_TouchAudioQueue |
AmbientSound type actor that is played
by player or projectile touch, queue. |
| DG_TriggerSound |
Trigger type actor that plays a sound
when triggered. |
| DG_VehicleFactory |
ONSVehicleFactory type actor that
spawns a neutral team vehicle (COMING SOON). |
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