Unreal II and XMP
David's Maps:
XMP-DG_Alaska
Level Design:
Meshes
Textures
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The Team
David R. Green
- mapper, mesher, audio/music,
- scripter, texturizer
Jason 'FRaK' Dudley - tester
See the map Readme for other testers
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Contact
You can email us at
dgunreal@lilchips.com
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Unreal Tournament 2004 Level Design
Custom Actor: DG_TouchAudioQueue
The DG_TouchAudioQueue actor is similar to the AmbientSound actor but adds the ability to
trigger the sound by player and projectile contact. The DG_TouchAudioQueue actor is
not a replacement for the Trigger actor, see the DG_TriggerSound actor.
Notes
The sound is played when the actor is touched by a player or a projectile.
The DG_TouchAudioQueue actor is different from the DG_TouchAudio actor in that the
DG_TouchAudioQueue actor plays multiple sounds in a rotating sequence loop.
You cannot hear this actor in the UnrealEd Realtime Preview mode.
Importing the Actor
The Easy Way:
- Download the script demo map.
- Unzip the .ut2 map file to your UT2004 Maps folder.
- Start UnrealEd.
- Open the demo map file (this loads all of the DG actor assets into the editor).
- Open your map.
- You can now insert any of the new DG actors.
The Manual Way:
- Download the actor zip file.
- Unzip the .u script file to the UT2004 System folder.
- Unzip the .bmp icon texture file to a temporary folder.
- Open your map.
- Import the .bmp icon texture file into "Package: myLevel" and "Group:
Editor", check the "Masked" option and uncheck the "Generate
MipMaps" option.
- Choose Log from the UnrealEd View menu.
- Enter "obj load file=DG_TouchAudioQueue.u package=myLevel" (without the
quotes).
- Refresh the Actor Classes display by unchecking and re-checking "Use 'Actor' as
Parent?"
- Locate and select the DG_TouchAudioQueue actor in the [+]Keypoint group.
- Right-click on the actor in the list and choose "Default Properties", then set
the Display.Texture to the icon texture you imported previously.
- Right-click in the map viewport and "Add DG_TouchAudioQueue Here".
- Set the specified relevant properties as listed below.
Download
Please be sure to credit DGUnreal in your map's readme file
as the author of this script.
Properties
| Collision |
Height
Radius |
Set these to the height
and radius of the cylindrical area around the touch actor where triggering should occur. |
| Display |
| Texture |
Displayed icon texture.
Import the DG-K-TouchAudioQueue texture and assign it here. |
| TouchAudioQueue |
| Radius |
Sound radius.
Default = 256
This is in standard Unreal Units with falloff.
Set it similar to what you would set an AmbientSound actor.
128 would be a small area, 2048 would be a large area. |
| Volume |
Sound volume.
Default = 1.0
Range is 0.0 to 2.0.
1.0 is normal volume. |
| Waveforms[] |
Sound waveform(s) to play.
Select the desired sounds in the Sounds browser and assign them here.
Up to four different waveforms may be assigned, numbered 0 to 3.
If more than one waveform is assigned, the specified sounds will be played in a sequential
loop for each time the actor is touched, eg: 0-1-2-3-0-1-2-3. |
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