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LCS·AVS online Resumé

See our Readme page for information regarding installing and playing our maps, and use of our custom content.





Red Orchestra

David's Maps:

Petros coming soon

Level Design:

Information & Tutorials


Tribes:Vengeance

David's Maps:

MP-Assassinate-DGSP
MP-Mercy-DGSP
MP-Truth-DGSP


Unreal II and XMP

David's Maps:

XMP-DG_Alaska

Level Design:

Meshes
Textures


Unreal Tournament

David's Maps:

DM-DG_Dyscus
DM-DG_Illusion
DM-DG_Io
DM-DG_Octagon
DM-DG_SkyScraper
DM-DG_Vapour

Jason's Maps:

DM-DG_Haunted
DM-DG_Ruins

Level Design:

Custom Scripts
Custom Sounds
Custom Textures



The Team

David R. Green
- mapper, mesher, audio/music,
- scripter, texturizer

Jason 'FRaK' Dudley - tester
See the map Readme for other testers


Contact

You can email us at
dgunreal@lilchips.com

 

Unreal Tournament 2004 Level Design


Custom Actor: DG_TouchAudioQueue

The DG_TouchAudioQueue actor is similar to the AmbientSound actor but adds the ability to trigger the sound by player and projectile contact.  The DG_TouchAudioQueue actor is not a replacement for the Trigger actor, see the DG_TriggerSound actor.

Notes

The sound is played when the actor is touched by a player or a projectile.

The DG_TouchAudioQueue actor is different from the DG_TouchAudio actor in that the DG_TouchAudioQueue actor plays multiple sounds in a rotating sequence loop.

You cannot hear this actor in the UnrealEd Realtime Preview mode.

Importing the Actor

The Easy Way:

- Download the script demo map.
- Unzip the .ut2 map file to your UT2004 Maps folder.
- Start UnrealEd.
- Open the demo map file (this loads all of the DG actor assets into the editor).
- Open your map.
- You can now insert any of the new DG actors.

The Manual Way:

- Download the actor zip file.
- Unzip the .u script file to the UT2004 System folder.
- Unzip the .bmp icon texture file to a temporary folder.
- Open your map.
- Import the .bmp icon texture file into "Package: myLevel" and "Group: Editor", check the "Masked" option and uncheck the "Generate MipMaps" option.
- Choose Log from the UnrealEd View menu.
- Enter "obj load file=DG_TouchAudioQueue.u package=myLevel" (without the quotes).
- Refresh the Actor Classes display by unchecking and re-checking "Use 'Actor' as Parent?"
- Locate and select the DG_TouchAudioQueue actor in the [+]Keypoint group.
- Right-click on the actor in the list and choose "Default Properties", then set the Display.Texture to the icon texture you imported previously.
- Right-click in the map viewport and "Add DG_TouchAudioQueue Here".
- Set the specified relevant properties as listed below.


Download

DG_TouchAudioQueue.zip 4.53kb  Revision 2006.08.02 122 downloads
ONS-DG-ScriptDemoMap Demo map showing the actors and scripts in action. 111kb 2006-08-08

Please be sure to credit DGUnreal in your map's readme file as the author of this script.


Properties

Collision
Height
Radius
Set these to the height and radius of the cylindrical area around the touch actor where triggering should occur.
Display
Texture Displayed icon texture.

Import the DG-K-TouchAudioQueue texture and assign it here.
TouchAudioQueue
Radius Sound radius.
Default = 256

This is in standard Unreal Units with falloff.
Set it similar to what you would set an AmbientSound actor.
128 would be a small area, 2048 would be a large area.
Volume Sound volume.
Default = 1.0

Range is 0.0 to 2.0.
1.0 is normal volume.
Waveforms[] Sound waveform(s) to play.

Select the desired sounds in the Sounds browser and assign them here.
Up to four different waveforms may be assigned, numbered 0 to 3.
If more than one waveform is assigned, the specified sounds will be played in a sequential loop for each time the actor is touched, eg: 0-1-2-3-0-1-2-3.




0611.09 · 431 page accesses · Copyright ©2008 David R. Green · All Rights Reserved.