Unreal II and XMP
David's Maps:
XMP-DG_Alaska
Level Design:
Meshes
Textures
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The Team
David R. Green
- mapper, mesher, audio/music,
- scripter, texturizer
Jason 'FRaK' Dudley - tester
See the map Readme for other testers
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Contact
You can email us at
dgunreal@lilchips.com
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Unreal Tournament 2004 Level Design
Custom Actor: DG_AirRaidSiren
The DG_AirRaidSiren actor provides an audible alarm for whenever the Redeemer projectile
or Bomber are active within your map. This provides a real-life wartime feeling to a
map.
Notes
The sound is played while the RedeemerProjectile, RedeemerWarhead or ONSAutoBomber classes
are active in the map. The sound automatically loops during the duration of the
class existence. The sound stops when the class is destroyed (ie: when the redeemer
explodes).
Importing the Actor
The Easy Way:
- Download the script demo map.
- Unzip the .ut2 map file to your UT2004 Maps folder.
- Start UnrealEd.
- Open the demo map file (this loads all of the DG actor assets into the editor).
- Open your map.
- You can now insert any of the new DG actors.
The Manual Way:
- Download the actor zip file.
- Unzip the .u script file to the UT2004 System folder.
- Unzip the .bmp icon texture file to a temporary folder.
- Open your map.
- Import the .bmp icon texture file into "Package: myLevel" and "Group:
Editor", check the "Masked" option and uncheck the "Generate
MipMaps" option.
- Choose Log from the UnrealEd View menu.
- Enter "obj load file=DG_AirRaidSiren.u package=myLevel" (without the quotes).
- Refresh the Actor Classes display by unchecking and re-checking "Use 'Actor' as
Parent?"
- Locate and select the DG_AirRaidSiren actor in the [+]Keypoint group.
- Right-click on the actor in the list and choose "Default Properties", then set
the Display.Texture to the icon texture you imported previously.
- Right-click in the map viewport and "Add DG_AirRaidSiren Here".
- Set the specified relevant properties as listed below.
Download
Please be sure to credit DGUnreal in your map's readme file
as the author of this script.
Properties
| Display |
| Texture |
Displayed icon texture.
Import the DG-K-AirRaidSiren texture and assign it here. |
| Siren |
| Radius |
Siren sound radius.
Default = 256
This is in standard Unreal Units with falloff.
Set it similar to what you would set an AmbientSound actor.
128 would be a small area, 2048 would be a large area. |
| Volume |
Siren sound volume.
Default = 1.0
Range is 0 to 2. 1 is normal volume.
1.5 usually works well for a loud air raid siren. |
| Waveform |
Siren sound waveform to
play.
Default = None
Select the desired sound in the Sounds browser and assign it here. |
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