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LCS·AVS online Resumé

See our Readme page for information regarding installing and playing our maps, and use of our custom content.





Red Orchestra

David's Maps:

Petros coming soon

Level Design:

Information & Tutorials


Tribes:Vengeance

David's Maps:

MP-Assassinate-DGSP
MP-Mercy-DGSP
MP-Truth-DGSP


Unreal II and XMP

David's Maps:

XMP-DG_Alaska

Level Design:

Meshes
Textures


Unreal Tournament

David's Maps:

DM-DG_Dyscus
DM-DG_Illusion
DM-DG_Io
DM-DG_Octagon
DM-DG_SkyScraper
DM-DG_Vapour

Jason's Maps:

DM-DG_Haunted
DM-DG_Ruins

Level Design:

Custom Scripts
Custom Sounds
Custom Textures



The Team

David R. Green
- mapper, mesher, audio/music,
- scripter, texturizer

Jason 'FRaK' Dudley - tester
See the map Readme for other testers


Contact

You can email us at
dgunreal@lilchips.com

 

Unreal Tournament 2004 Level Design


Custom Actor: DG_AirRaidSiren

The DG_AirRaidSiren actor provides an audible alarm for whenever the Redeemer projectile or Bomber are active within your map.  This provides a real-life wartime feeling to a map.

Notes

The sound is played while the RedeemerProjectile, RedeemerWarhead or ONSAutoBomber classes are active in the map.  The sound automatically loops during the duration of the class existence.  The sound stops when the class is destroyed (ie: when the redeemer explodes).

Importing the Actor

The Easy Way:

- Download the script demo map.
- Unzip the .ut2 map file to your UT2004 Maps folder.
- Start UnrealEd.
- Open the demo map file (this loads all of the DG actor assets into the editor).
- Open your map.
- You can now insert any of the new DG actors.

The Manual Way:

- Download the actor zip file.
- Unzip the .u script file to the UT2004 System folder.
- Unzip the .bmp icon texture file to a temporary folder.
- Open your map.
- Import the .bmp icon texture file into "Package: myLevel" and "Group: Editor", check the "Masked" option and uncheck the "Generate MipMaps" option.
- Choose Log from the UnrealEd View menu.
- Enter "obj load file=DG_AirRaidSiren.u package=myLevel" (without the quotes).
- Refresh the Actor Classes display by unchecking and re-checking "Use 'Actor' as Parent?"
- Locate and select the DG_AirRaidSiren actor in the [+]Keypoint group.
- Right-click on the actor in the list and choose "Default Properties", then set the Display.Texture to the icon texture you imported previously.
- Right-click in the map viewport and "Add DG_AirRaidSiren Here".
- Set the specified relevant properties as listed below.


Download

DG_AirRaidSiren.zip 4.36kb  Revision 2006.08.02 118 downloads
ONS-DG-ScriptDemoMap Demo map showing the actors and scripts in action. 111kb 2006-08-08

Please be sure to credit DGUnreal in your map's readme file as the author of this script.


Properties

Display
Texture Displayed icon texture.

Import the DG-K-AirRaidSiren texture and assign it here.
Siren
Radius Siren sound radius.
Default = 256

This is in standard Unreal Units with falloff.
Set it similar to what you would set an AmbientSound actor.
128 would be a small area, 2048 would be a large area.
Volume Siren sound volume.
Default = 1.0

Range is 0 to 2.  1 is normal volume.
1.5 usually works well for a loud air raid siren.
Waveform Siren sound waveform to play.
Default = None

Select the desired sound in the Sounds browser and assign it here.




0611.09 · 473 page accesses · Copyright ©2008 David R. Green · All Rights Reserved.