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LCS·AVS online Resumé

See our Readme page for information regarding installing and playing our maps, and use of our custom content.





Red Orchestra

David's Maps:

Petros coming soon

Level Design:

Information & Tutorials


Tribes:Vengeance

David's Maps:

MP-Assassinate-DGSP
MP-Mercy-DGSP
MP-Truth-DGSP


Unreal II and XMP

David's Maps:

XMP-DG_Alaska

Level Design:

Meshes
Textures


Unreal Tournament

David's Maps:

DM-DG_Dyscus
DM-DG_Illusion
DM-DG_Io
DM-DG_Octagon
DM-DG_SkyScraper
DM-DG_Vapour

Jason's Maps:

DM-DG_Haunted
DM-DG_Ruins

Level Design:

Custom Scripts
Custom Sounds
Custom Textures



The Team

David R. Green
- mapper, mesher, audio/music,
- scripter, texturizer

Jason 'FRaK' Dudley - tester
See the map Readme for other testers


Contact

You can email us at
dgunreal@lilchips.com

 

Unreal Tournament 2004 Level Design


Custom Actors: DG Adrenaline Pickups

The DG Adrenaline Pickup actors provide an alternative for the standard Adrenaline pickup.
Four different DG Adrenaline Pickups are available, of which you can mix and match any in your maps along with standard Adrenalines if you choose.

The MultiAdrenaline supplies 10%, the PowerAdrenaline supplies 25%, the SuperAdrenaline supplies 50%, while the MegaAdrenaline supplies 100% on pickup.

These actors are handy for maps where you wish to provide Adrenaline but do not wish to clutter up your map with dozens of standard Adrenaline actors.  Or simply if you wish to add a bit of variety similar to what is provided with the standard Health and SuperHealth (Keg), and the Shield and SuperShield.

DGUnreal Adrenalines


Assets

The DGUnreal Adrenaline actors include custom Meshes, Textures and Scripts, which follow the Epic design style of the other standard pickups.

The contents of the Adrenaline zip file includes:

Scripts
DG_MultiAdrenalinePickup.u Multi (10) Adrenaline Pickup script
DG_PowerAdrenalinePickup.u Power (25) Adrenaline Pickup script
DG_SuperAdrenalinePickup.u Super (50) Adrenaline Pickup script
DG_MegaAdrenalinePickup.u Mega (100) Adrenaline Pickup script
Sounds
DG-AdrenalinePickup.wav Adrenaline Pickup sound
Meshes
DG-MultiAdrenaline1.ase Multi Adrenaline mesh file
DG-PowerAdrenaline1.ase Power Adrenaline mesh file
DG-SuperAdrenaline1.ase Super Adrenaline mesh file
DG-MegaAdrenaline1.ase Mega Adrenaline mesh file
Textures
DG-MultiAdrenalineA.dds Multi Adrenaline texture file
DG-PowerAdrenalineA.dds Power Adrenaline texture file
DG-SuperAdrenalineA.dds Super Adrenaline texture file
DG-MegaAdrenalineA.dds Mega Adrenaline texture file
Maps
DM-DG-Adrenalines.ut2 Adrenalines map includes all actors (preloads all assets)



Notes

There are no mapper customizable properties to the DG Adrenaline actors.


Importing the Actor

The Easy Way:

- Download the actor zip file.
- Unzip the .ut2 map file to your UT2004 Maps folder.
- Start UnrealEd.
- Open the DM-DG-Adrenalines map file (this loads the actor assets into the editor).
- Open your map.
- You can now insert new DG Adrenaline actors.

You can locate the adrenaline pickups in the Actor tree in the following location:

Actor Tree


The Manual Way:

- Download the actor zip file.

- Unzip the .u script files to the UT2004 System folder.
- Unzip the .ase mesh files to a temporary folder.
- Unzip the .dds texture files to a temporary folder.
- Unzip the .wav sound file to a temporary folder.

- Open your map.

- Import the .wav sound file into the Sounds Browser using "myLevel" and "PickupSounds" for the name and group.
- Import the .dds texture files into the Textures Browser using "myLevel" and "Powerups" for the name and group.  Be sure to uncheck the "Create Mips" option.
- Import the .ase mesh files into the Static Meshes Browser using "myLevel" and "Powerups" for the name and group.


- Set the materials for the MultiAdrenaline StaticMesh to
  [0] Texture'myLevel.Powerups.DG-MultiAdrenalineA'
  [1] TexPanner'XGameTextures.SuperPickups.AdrenalineInnerP'
  [2] Shader'XGameTextures.SuperPickups.SuperShieldPC'

- Set the materials for the PowerAdrenaline StaticMesh to
  [0] Texture'myLevel.Powerups.DG-PowerAdrenalineA'
  [1] TexPanner'XGameTextures.SuperPickups.AdrenalineInnerP'
  [2] Shader'XGameTextures.SuperPickups.SuperShieldPC'

- Set the materials for the SuperAdrenaline StaticMesh to
  [0] Texture'myLevel.Powerups.DG-SuperAdrenalineA'
  [1] TexPanner'XGameTextures.SuperPickups.AdrenalineInnerP'
  [2] Shader'XGameTextures.SuperPickups.SuperShieldPC'

- Set the materials for the MegaAdrenaline StaticMesh to
  [0] Texture'myLevel.Powerups.DG-MegaAdrenalineA'
  [1] TexPanner'XGameTextures.SuperPickups.AdrenalineInnerP'
  [2] Shader'XGameTextures.SuperPickups.SuperShieldPC'


- Choose Log from the UnrealEd View menu.
- Enter "obj load file=DG_MultiAdrenalinePickup.u package=myLevel" (without the quotes).
- Enter "obj load file=DG_PowerAdrenalinePickup.u package=myLevel" (without the quotes).
- Enter "obj load file=DG_SuperAdrenalinePickup.u package=myLevel" (without the quotes).
- Enter "obj load file=DG_MegaAdrenalinePickup.u package=myLevel" (without the quotes).
- Refresh the Actor Classes display by unchecking and re-checking "Use 'Actor' as Parent?"


- Locate and select the DG_MultiAdrenalinePickup actor in the [+]Pickup group.
- Right-click on the actor and choose "Default Properties".
- Set the Display.StaticMesh to the DG-MultiAdrenaline1 staticmesh.
- Set the Pickup.PickupSound to the DG-AdrenalinePickup sound.
- You may also wish to set the Advanced.bEdShouldSnap to True.

- Locate and select the DG_PowerAdrenalinePickup actor in the [+]Pickup group.
- Right-click on the actor and choose "Default Properties".
- Set the Display.StaticMesh to the DG-PowerAdrenaline1 staticmesh.
- Set the Pickup.PickupSound to the DG-AdrenalinePickup sound.
- You may also wish to set the Advanced.bEdShouldSnap to True.

- Locate and select the DG_SuperAdrenalinePickup actor in the [+]Pickup group.
- Right-click on the actor and choose "Default Properties".
- Set the Display.StaticMesh to the DG-SuperAdrenaline1 staticmesh.
- Set the Pickup.PickupSound to the DG-AdrenalinePickup sound.
- You may also wish to set the Advanced.bEdShouldSnap to True.

- Locate and select the DG_MegaAdrenalinePickup actor in the [+]Pickup group.
- Right-click on the actor and choose "Default Properties".
- Set the Display.StaticMesh to the DG-MegaAdrenaline1 staticmesh as shown below.

MegaAdrenaline Display Properties

- Set the Pickup.PickupSound to the DG-AdrenalinePickup sound as shown below.

MegaAdrenaline Pickup Properties

- You may also wish to set the Advanced.bEdShouldSnap to True.


- You can now delete or move the source files from the UT2004 and temp folders (.u, .dds, .wav).


Inserting the Pickups into your Map

- Locate and select the DG_MultiAdrenalinePickup actor in the [+]Pickup group.
- Right-click in the map viewport and "Add DG_MultiAdrenalinePickup Here".

- Locate and select the DG_PowerAdrenalinePickup actor in the [+]Pickup group.
- Right-click in the map viewport and "Add DG_PowerAdrenalinePickup Here".

- Locate and select the DG_SuperAdrenalinePickup actor in the [+]Pickup group.
- Right-click in the map viewport and "Add DG_SuperAdrenalinePickup Here".

- Locate and select the DG_MegaAdrenalinePickup actor in the [+]Pickup group.
- Right-click in the map viewport and "Add DG_MegaAdrenalinePickup Here".

Actor Tree


Download

Adrenalines Demo

DG_Adrenalines.zip 375kb  Revision 2006.12.14 133 downloads

Please be sure to credit DGUnreal or David 'DGUnreal' Green in your map's readme file as the author of these actors.



0612.14 · 686 page accesses · Copyright ©2008 David R. Green · All Rights Reserved.