Unreal Tournament 2004 Level Design
Custom Actors: DG Adrenaline Pickups
The DG Adrenaline Pickup actors provide an alternative for the standard Adrenaline pickup.
Four different DG Adrenaline Pickups are available, of which you can mix and match any in
your maps along with standard Adrenalines if you choose.
The MultiAdrenaline supplies 10%, the PowerAdrenaline supplies 25%, the SuperAdrenaline
supplies 50%, while the MegaAdrenaline supplies 100% on pickup.
These actors are handy for maps where you wish to provide Adrenaline but do not wish to
clutter up your map with dozens of standard Adrenaline actors. Or simply if you wish
to add a bit of variety similar to what is provided with the standard Health and
SuperHealth (Keg), and the Shield and SuperShield.
Assets
The DGUnreal Adrenaline actors include custom Meshes, Textures and Scripts, which follow
the Epic design style of the other standard pickups.
The contents of the Adrenaline zip file includes:
| Scripts |
| DG_MultiAdrenalinePickup.u |
Multi (10) Adrenaline Pickup script |
| DG_PowerAdrenalinePickup.u |
Power (25) Adrenaline Pickup script |
| DG_SuperAdrenalinePickup.u |
Super (50) Adrenaline Pickup script |
| DG_MegaAdrenalinePickup.u |
Mega (100) Adrenaline Pickup script |
| Sounds |
| DG-AdrenalinePickup.wav |
Adrenaline Pickup sound |
| Meshes |
| DG-MultiAdrenaline1.ase |
Multi Adrenaline mesh file |
| DG-PowerAdrenaline1.ase |
Power Adrenaline mesh file |
| DG-SuperAdrenaline1.ase |
Super Adrenaline mesh file |
| DG-MegaAdrenaline1.ase |
Mega Adrenaline mesh file |
| Textures |
| DG-MultiAdrenalineA.dds |
Multi Adrenaline texture file |
| DG-PowerAdrenalineA.dds |
Power Adrenaline texture file |
| DG-SuperAdrenalineA.dds |
Super Adrenaline texture file |
| DG-MegaAdrenalineA.dds |
Mega Adrenaline texture file |
| Maps |
| DM-DG-Adrenalines.ut2 |
Adrenalines map includes all actors
(preloads all assets) |
Notes
There are no mapper customizable properties to the DG Adrenaline actors.
Importing the Actor
The Easy Way:
- Download the actor zip file.
- Unzip the .ut2 map file to your UT2004 Maps folder.
- Start UnrealEd.
- Open the DM-DG-Adrenalines map file (this loads the actor assets into the editor).
- Open your map.
- You can now insert new DG Adrenaline actors.
You can locate the adrenaline pickups in the Actor tree in the following location:

The Manual Way:
- Download the actor zip file.
- Unzip the .u script files to the UT2004 System folder.
- Unzip the .ase mesh files to a temporary folder.
- Unzip the .dds texture files to a temporary folder.
- Unzip the .wav sound file to a temporary folder.
- Open your map.
- Import the .wav sound file into the Sounds Browser using "myLevel" and
"PickupSounds" for the name and group.
- Import the .dds texture files into the Textures Browser using "myLevel" and
"Powerups" for the name and group. Be sure to uncheck the "Create
Mips" option.
- Import the .ase mesh files into the Static Meshes Browser using "myLevel" and
"Powerups" for the name and group.
- Set the materials for the MultiAdrenaline StaticMesh to
[0] Texture'myLevel.Powerups.DG-MultiAdrenalineA'
[1] TexPanner'XGameTextures.SuperPickups.AdrenalineInnerP'
[2] Shader'XGameTextures.SuperPickups.SuperShieldPC'
- Set the materials for the PowerAdrenaline StaticMesh to
[0] Texture'myLevel.Powerups.DG-PowerAdrenalineA'
[1] TexPanner'XGameTextures.SuperPickups.AdrenalineInnerP'
[2] Shader'XGameTextures.SuperPickups.SuperShieldPC'
- Set the materials for the SuperAdrenaline StaticMesh to
[0] Texture'myLevel.Powerups.DG-SuperAdrenalineA'
[1] TexPanner'XGameTextures.SuperPickups.AdrenalineInnerP'
[2] Shader'XGameTextures.SuperPickups.SuperShieldPC'
- Set the materials for the MegaAdrenaline StaticMesh to
[0] Texture'myLevel.Powerups.DG-MegaAdrenalineA'
[1] TexPanner'XGameTextures.SuperPickups.AdrenalineInnerP'
[2] Shader'XGameTextures.SuperPickups.SuperShieldPC'
- Choose Log from the UnrealEd View menu.
- Enter "obj load file=DG_MultiAdrenalinePickup.u package=myLevel" (without the
quotes).
- Enter "obj load file=DG_PowerAdrenalinePickup.u package=myLevel" (without the
quotes).
- Enter "obj load file=DG_SuperAdrenalinePickup.u package=myLevel" (without the
quotes).
- Enter "obj load file=DG_MegaAdrenalinePickup.u package=myLevel" (without the
quotes).
- Refresh the Actor Classes display by unchecking and re-checking "Use 'Actor' as
Parent?"
- Locate and select the DG_MultiAdrenalinePickup actor in the [+]Pickup group.
- Right-click on the actor and choose "Default Properties".
- Set the Display.StaticMesh to the DG-MultiAdrenaline1 staticmesh.
- Set the Pickup.PickupSound to the DG-AdrenalinePickup sound.
- You may also wish to set the Advanced.bEdShouldSnap to True.
- Locate and select the DG_PowerAdrenalinePickup actor in the [+]Pickup group.
- Right-click on the actor and choose "Default Properties".
- Set the Display.StaticMesh to the DG-PowerAdrenaline1 staticmesh.
- Set the Pickup.PickupSound to the DG-AdrenalinePickup sound.
- You may also wish to set the Advanced.bEdShouldSnap to True.
- Locate and select the DG_SuperAdrenalinePickup actor in the [+]Pickup group.
- Right-click on the actor and choose "Default Properties".
- Set the Display.StaticMesh to the DG-SuperAdrenaline1 staticmesh.
- Set the Pickup.PickupSound to the DG-AdrenalinePickup sound.
- You may also wish to set the Advanced.bEdShouldSnap to True.
- Locate and select the DG_MegaAdrenalinePickup actor in the [+]Pickup group.
- Right-click on the actor and choose "Default Properties".
- Set the Display.StaticMesh to the DG-MegaAdrenaline1 staticmesh as shown below.

- Set the Pickup.PickupSound to the DG-AdrenalinePickup sound as shown below.

- You may also wish to set the Advanced.bEdShouldSnap to True.
- You can now delete or move the source files from the UT2004 and temp folders (.u, .dds,
.wav).
Inserting the Pickups into your Map
- Locate and select the DG_MultiAdrenalinePickup actor in the [+]Pickup group.
- Right-click in the map viewport and "Add DG_MultiAdrenalinePickup Here".
- Locate and select the DG_PowerAdrenalinePickup actor in the [+]Pickup group.
- Right-click in the map viewport and "Add DG_PowerAdrenalinePickup Here".
- Locate and select the DG_SuperAdrenalinePickup actor in the [+]Pickup group.
- Right-click in the map viewport and "Add DG_SuperAdrenalinePickup Here".
- Locate and select the DG_MegaAdrenalinePickup actor in the [+]Pickup group.
- Right-click in the map viewport and "Add DG_MegaAdrenalinePickup Here".

Download

Please be sure to credit DGUnreal or David 'DGUnreal' Green
in your map's readme file as the author of these actors.
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