Benchmarking

by David 24. August 2011 13:19

The next update of TerreSculptor will include the new Benchmark tool.

The benchmark tool was developed to aid in testing the 3D scene engine's render path, and to determine the expected performance results from different system hardware and video adapters.
Multiple render types and entities are tested including lines and polygons, with the results displayed in frames-per-second and millions-of-objects-per-second-rendered.  A final total performance score is then determined for the benchmark run, with the option of saving the benchmark information to a file on disk.  I will also be updating the Wiki Performance page with a number of benchmark results.

The initial benchmark tests have shown that motherboard-level performance is important; ATI cards typically outperform NVidia cards in the same era/class; and gaming cards typically outperform workstation Quadro and FireGL cards with equivalent cores mainly because the TerreSculptor engine is not utilizing any of the few additional workstation card functions.

The next update should be available around the end of August.

A few screenshots:

Running a benchmark...




The benchmark results...



- eol -

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