This blog will contain posts regarding the current state of my company's software development.
Currently under development is the TerreSculptor heightmap editing software, or HMES for short.
This software provides a massive number of features for creating and editing heightmap-based terrain systems. It features support for heightmaps up to 32768x32768, it can import and export almost fifty different file formats and sub-formats, and includes a large number of creation and editing functions.
While this software is targetted for video game developers, it may also find a niche with any other business working with heightmap or geo systems.
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