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3Oct/15Off

Oct 2015

I am finally down to the last namespace that requires conversion to the floating-point pipeline.
While it has been a tremendous amount of work to convert TerreSculptor to a floating-point pipeline, the increased accuracy and the removal of the constant conversion to/from float-to-16bit on many modifiers will be a big positive.
In the future I plan to look at implementing the Intel SSE instructions, which will provide a significant performance boost to many of the floating-point modifiers.
The next Alpha build release will be a bit late but I expect it to be ready within a few weeks.

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