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27Jun/14Off

Under Development 2014-06-27

This is what I have been currently working on in TerreSculptor:

- The temporary Extractors dialog is being replaced by the set of individual Extractor type dialogs and a new Composite Extractor dialog that is more intuitive.
Each Extractor type will still be available in Immediate Mode through the toolbar menu, and each Extractor type can be individually added to the Terrain Stack for automatic mask extraction during a Terrain Build.
Two additional Extractor algorithms are being tested which will add additional extraction types to the list.

- Numerous classes are receiving additional re-organization in order to allow for better future management and extension of code and features.
Some classes are being organized into sub-Namespaces for improved code organization.
This can be time consuming as in some cases it can take a few weeks to refactor a single set of related classes.

- Code and dialogs are being verified that they are correctly supporting multi-language globalization, color theming, and screen size and font variations.
It is planned to eventually have TerreSculptor available in at least English, French, German, and Spanish.

The main features of TerreSculptor that I am working on getting completed over the next few months are the Extractors, the Terrain Stack, and full project file load and save.

-eof-

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